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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="grimslade" data-source="post: 5909724" data-attributes="member: 6061"><p>On the whole, I like the notes. The 24th will help see how these thoughts are in action. Not too long now.</p><p></p><p>Cantrips as At-Will spells. Fantastic. Even better if I can load up on non-damage cantrips and sport a bandolier of throwing daggers or a light crossbow. Utility for the victory! Flavoring my damage as magical vs mechanical is not my thing, but I have no problem with it for other wizards. Multiclass rules will account for this somehow.</p><p></p><p>Keep spells under control- this is less a problem with the spells and more a problem with the rules subsystems they exploit. Why did a 15th level foe have a negative balance score so 1st level spells could eliminate it? Grease was fine, the exploiting of the skill subsystem was broken. Change the balance check to a reflex save and no one would use Grease, even if it's the word.</p><p></p><p>Reducing spell slots- Fewer max spell slots makes my wizard sad, but is a simple way to make spell selection more meaningful. Easy fix in playtest if it seems to go too far. Good call.</p><p></p><p>Spells don't auto scale- No brainer. Good enough. More power = higher spell level. Ok. I will still miss my magic Gatling gun of missiles. </p><p></p><p>Spell casting is dangerous- Sounds more inconvenient rather than dangerous. Back to Concentration Checks to cast after a love tap. "Feel the power as I tear reality asunder... Ooh ooh hangnail hangnail!" Poof. Danger is the chance for the spell to backfire or hit an ally or buff the enemy. Loss of action is a non-fun flavorless penalty. Also, will there be a way for wizards to turn a check into an auto success like concentration checks in 3.x? Wipes that off the grid, feat-skill tax to do your job. Not on board with this, but we will see it in play.</p><p></p><p>Keep Magic Items under control- Scrolls use slots. Reins in the infinite spellbook, but has other ramifications, like leaving rogues in the cold for lucky scroll casts. I think it is a good balancing method. MIC being an optional mod is, sadly, a no brainer. I wish it would be balanced into the rules, but other priorities. I am with the wand should be an implement not receptacle crowd. The suggestion of the writings of a monk's conversations with an Air Elemental prince as a reusable or multiuse magic item for Levitate sounds cool as a wand or staff replacement.</p><p></p><p>Keep buff spells under control- Duh. Under control but not under-powered. Invisibility is invisibility. Up the spell level, but you can't hit what you can't see easily. Stoneskin is a vital spell if spell casting is dangerous when damaged. Haste and polymorph are the 8000 lb Fiendish Awakened Dire Apes in the room. Haste needs to be useful without turning the wiz into a Nova Elemental Lord. Polymorph into a fireproof acid resistant troll? No. But keep the ability to be creative,this spell needs to be able to stretch.</p><p></p><p>Creativity, not dominance- Creativity sometimes leads to dominance. How about no uncreative prepackaged dominance. Pun-pun was a travesty because it was a pure rules loophole abuse, the kind of thing play testing finds and fixes. The pacifist duelist sorceror using Unseen Servant to run off with disarmed opponents weapons is creative dominance. </p><p></p><p>Rituals not in a class discussion. Rituals are not class specific. Sir Not Appearing in This Film, does not appear in this film. Rituals do not help balance or unbalance the wizard or cleric. We wait for a ritual L&L with bated breath.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5909724, member: 6061"] On the whole, I like the notes. The 24th will help see how these thoughts are in action. Not too long now. Cantrips as At-Will spells. Fantastic. Even better if I can load up on non-damage cantrips and sport a bandolier of throwing daggers or a light crossbow. Utility for the victory! Flavoring my damage as magical vs mechanical is not my thing, but I have no problem with it for other wizards. Multiclass rules will account for this somehow. Keep spells under control- this is less a problem with the spells and more a problem with the rules subsystems they exploit. Why did a 15th level foe have a negative balance score so 1st level spells could eliminate it? Grease was fine, the exploiting of the skill subsystem was broken. Change the balance check to a reflex save and no one would use Grease, even if it's the word. Reducing spell slots- Fewer max spell slots makes my wizard sad, but is a simple way to make spell selection more meaningful. Easy fix in playtest if it seems to go too far. Good call. Spells don't auto scale- No brainer. Good enough. More power = higher spell level. Ok. I will still miss my magic Gatling gun of missiles. Spell casting is dangerous- Sounds more inconvenient rather than dangerous. Back to Concentration Checks to cast after a love tap. "Feel the power as I tear reality asunder... Ooh ooh hangnail hangnail!" Poof. Danger is the chance for the spell to backfire or hit an ally or buff the enemy. Loss of action is a non-fun flavorless penalty. Also, will there be a way for wizards to turn a check into an auto success like concentration checks in 3.x? Wipes that off the grid, feat-skill tax to do your job. Not on board with this, but we will see it in play. Keep Magic Items under control- Scrolls use slots. Reins in the infinite spellbook, but has other ramifications, like leaving rogues in the cold for lucky scroll casts. I think it is a good balancing method. MIC being an optional mod is, sadly, a no brainer. I wish it would be balanced into the rules, but other priorities. I am with the wand should be an implement not receptacle crowd. The suggestion of the writings of a monk's conversations with an Air Elemental prince as a reusable or multiuse magic item for Levitate sounds cool as a wand or staff replacement. Keep buff spells under control- Duh. Under control but not under-powered. Invisibility is invisibility. Up the spell level, but you can't hit what you can't see easily. Stoneskin is a vital spell if spell casting is dangerous when damaged. Haste and polymorph are the 8000 lb Fiendish Awakened Dire Apes in the room. Haste needs to be useful without turning the wiz into a Nova Elemental Lord. Polymorph into a fireproof acid resistant troll? No. But keep the ability to be creative,this spell needs to be able to stretch. Creativity, not dominance- Creativity sometimes leads to dominance. How about no uncreative prepackaged dominance. Pun-pun was a travesty because it was a pure rules loophole abuse, the kind of thing play testing finds and fixes. The pacifist duelist sorceror using Unseen Servant to run off with disarmed opponents weapons is creative dominance. Rituals not in a class discussion. Rituals are not class specific. Sir Not Appearing in This Film, does not appear in this film. Rituals do not help balance or unbalance the wizard or cleric. We wait for a ritual L&L with bated breath. [/QUOTE]
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