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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Somebloke" data-source="post: 5909749" data-attributes="member: 67268"><p>Finally the one everyone's been waiting for. </p><p></p><p>I like what I hear. Well, granted, I liked what I heard about 4E, and didn't like the end result. </p><p></p><p>I can kind of envisage the level/spell system working like the following:</p><p></p><p>(Warning: Idle speculation ahead). </p><p></p><p>You get a flat number of spells per level, which may or may not be modified by your int- say, 1 spell per level, with scaling int bonus. </p><p></p><p>Keep the spell pyramid, including int bonuses, but use it to determine maximum spells learned per level- so once you've used up the slots foe this level, you have to take the next. Grant a small number of at- wills, with very minor scaling, at 1st level (say 2 + 1 per 3 levels). </p><p></p><p>So what does this mean, for say a 7th level wizard with 18 int? </p><p></p><p>They would have access to 7 spells per day. Two could be 4th level spells, another three could be 3rd level spells: the remainder would be 2nd level spells. Note that the wizard would actually know a very large number of spells, which- hopefully according to the promise of scaling- could all fit the 4th level slot (well, so it is promised). Once they run out of spells, they have at-will cantrips to rely on. </p><p></p><p>-end idle pointless speculation-</p><p></p><p>If this is the model they would use, it has some merit- it cuts back on spell numbers while giving a wider selection of meaningful spells at low level.</p></blockquote><p></p>
[QUOTE="Somebloke, post: 5909749, member: 67268"] Finally the one everyone's been waiting for. I like what I hear. Well, granted, I liked what I heard about 4E, and didn't like the end result. I can kind of envisage the level/spell system working like the following: (Warning: Idle speculation ahead). You get a flat number of spells per level, which may or may not be modified by your int- say, 1 spell per level, with scaling int bonus. Keep the spell pyramid, including int bonuses, but use it to determine maximum spells learned per level- so once you've used up the slots foe this level, you have to take the next. Grant a small number of at- wills, with very minor scaling, at 1st level (say 2 + 1 per 3 levels). So what does this mean, for say a 7th level wizard with 18 int? They would have access to 7 spells per day. Two could be 4th level spells, another three could be 3rd level spells: the remainder would be 2nd level spells. Note that the wizard would actually know a very large number of spells, which- hopefully according to the promise of scaling- could all fit the 4th level slot (well, so it is promised). Once they run out of spells, they have at-will cantrips to rely on. -end idle pointless speculation- If this is the model they would use, it has some merit- it cuts back on spell numbers while giving a wider selection of meaningful spells at low level. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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