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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5909848" data-attributes="member: 5143"><p>And if the Wizard can use a burst spell on 10 enemies 30 ft apart at a range of 600 feet away?</p><p></p><p>Should Fighters be able to teleport 600 feet away and hit 10 enemies?</p><p></p><p>What if the Wizard can cast a spell that causes all people within the radius to be unable to move unless they roll an 18+ on a die roll in a large radius?</p><p></p><p>What if the Wizard can make everyone within a radius blind and unable to hide or go invisible for 4 rounds?</p><p></p><p>What if the Wizard has the ability to planar travel simply by using one power?</p><p></p><p>There's just no way that anyone would accept these powers as abilities of the Fighter. Well, not MOST people. There's a reason that these powers when given to Fighters seem like an anime. Most anime have solved the Fighter/Wizard divide by not worrying about being grounded in the laws of physics when it comes to characters who "Fight".</p><p></p><p>So, when it comes to abilities like this, there are only 2 choices in terms of balance: Limit the power of Wizards OR allow the Fighter to break the laws of physics. Looks like they chose the first one.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5909848, member: 5143"] And if the Wizard can use a burst spell on 10 enemies 30 ft apart at a range of 600 feet away? Should Fighters be able to teleport 600 feet away and hit 10 enemies? What if the Wizard can cast a spell that causes all people within the radius to be unable to move unless they roll an 18+ on a die roll in a large radius? What if the Wizard can make everyone within a radius blind and unable to hide or go invisible for 4 rounds? What if the Wizard has the ability to planar travel simply by using one power? There's just no way that anyone would accept these powers as abilities of the Fighter. Well, not MOST people. There's a reason that these powers when given to Fighters seem like an anime. Most anime have solved the Fighter/Wizard divide by not worrying about being grounded in the laws of physics when it comes to characters who "Fight". So, when it comes to abilities like this, there are only 2 choices in terms of balance: Limit the power of Wizards OR allow the Fighter to break the laws of physics. Looks like they chose the first one. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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