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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="n00bdragon" data-source="post: 5910338" data-attributes="member: 6689371"><p>You know, stat modifiers didn't work back then like they do now. Back in 2e you needed a 16 strength just to get +1 damage. A 17 gave you +1 to hit AND +1 to damage and a whopping 18 gave you +1 to hit and +2 to damage. Now take into account that the standard method of rolling was 3d6 then as well. I know a good number of groups used 4d6 drop lowest so I'll be <strong>generous</strong> and allow that. Plus, since there was no core race that boosted strength you need to roll that 17 legit to get your measly +1 to hit. Suffice to say that in an entire adventuring group it's about 50/50 whether <strong>someone</strong> has a 17, and 18s are very rare special occasions.</p><p></p><p>So yes, very often fighters and wizards DO have the same chance to hit stuff at early levels.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 5910338, member: 6689371"] You know, stat modifiers didn't work back then like they do now. Back in 2e you needed a 16 strength just to get +1 damage. A 17 gave you +1 to hit AND +1 to damage and a whopping 18 gave you +1 to hit and +2 to damage. Now take into account that the standard method of rolling was 3d6 then as well. I know a good number of groups used 4d6 drop lowest so I'll be [B]generous[/B] and allow that. Plus, since there was no core race that boosted strength you need to roll that 17 legit to get your measly +1 to hit. Suffice to say that in an entire adventuring group it's about 50/50 whether [B]someone[/B] has a 17, and 18s are very rare special occasions. So yes, very often fighters and wizards DO have the same chance to hit stuff at early levels. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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