Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5910863" data-attributes="member: 92511"><p>Ok...I see that. I get that. That makes sense. The magic-user/wizard/mage SHOULD have magic available all (or most) of the time...but for a variety of situations.</p><p></p><p>At the same time, I think maybe it's a matter of preferred flavor and playstyle. </p><p></p><p>In other words, how specific can or should the system be that working "minor magics"[0 level/cantrips], that may not be effective in combat, is still flavorful and "doing magic", and should appeal to the player as such, while not being "as powerful as" 1st level spells that actually do damage? </p><p></p><p>You were casting Sleep you got interrupted. No worries, you didn't lose the spell...AND you can throw fire in his face anyway? </p><p></p><p>Is the ability to do "less damage" than a 1st level spell, at will/all the time, really all that wizards need to be/do...is that what/all playing a D&D mage has come to?...in a game that claims it is taking the focus off "combat only" and including exploration and interaction, as well?</p><p></p><p>I am inclined to say no. Being able to Detect Magic, provide Light, fool a foe or enhance an interactive encounter with some minor illusions...or Detect same...maybe Detect Poison or Cure Minor Wounds [for the non-arcane caster] can make one just as "magical", more flavorful (to my mind), and allow one to "contribute" just as much as (if not moreso) being able to throw "acid splashes" or "rays of frost" all day.</p><p></p><p>I get the "I'm a magic-user. If I can't use magic then I'm not contributing" mentality. But being able to/needing to use "attack magic" <em>every</em> round in any combat <em>all</em> day does not strike me as necessary for one to be a colorful/flavorful/interesting or mysterious magical/magic-using character.</p><p></p><p>Somehow, it seems to a large number of folks it has become/is synonymous with it...if not "necessary."</p><p></p><p>My knowledge/language/history skills should be able to make me useful. My -whatever feats- from my Theme should make me useful. And, push comes to shove, a stab of my dagger or thwap of my staff [gods save me from the "crossbow-wizard" <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />] makes me useful also...though potentially quite dangerous to my person.</p><p></p><p>Shouting "Take cover! She's casting a fireball" [assuming Spellcraft exists in some fashion] allowing my companions to attempt to protect themselves from the "incoming!", or make a last ditch attempt to interrupt it with a bow or charge or something, is useful. It didn't require my using magic...but a rogue or fighter in the party wouldn't have known that. That's "Arcana". That's my [the wizard's] shtick.</p><p></p><p>Seems I've floated over to the character contribution thread...lol. But I think the topics/debates occurring here (at least in the at-will/cantrip arena) are somewhat connected.</p><p></p><p>As JamesonCourage is so fond of saying, play what/as/how you like...I just think that the arguments for allowing...no, <em>necessitating</em>...damage-dealing cantrips (that do all of 1 or 2 hp less than first level spells) all day are not the end all be all of making a "good/flavorful" magic-user...and "duh rulz" ought not to mandate or even encourage that.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5910863, member: 92511"] Ok...I see that. I get that. That makes sense. The magic-user/wizard/mage SHOULD have magic available all (or most) of the time...but for a variety of situations. At the same time, I think maybe it's a matter of preferred flavor and playstyle. In other words, how specific can or should the system be that working "minor magics"[0 level/cantrips], that may not be effective in combat, is still flavorful and "doing magic", and should appeal to the player as such, while not being "as powerful as" 1st level spells that actually do damage? You were casting Sleep you got interrupted. No worries, you didn't lose the spell...AND you can throw fire in his face anyway? Is the ability to do "less damage" than a 1st level spell, at will/all the time, really all that wizards need to be/do...is that what/all playing a D&D mage has come to?...in a game that claims it is taking the focus off "combat only" and including exploration and interaction, as well? I am inclined to say no. Being able to Detect Magic, provide Light, fool a foe or enhance an interactive encounter with some minor illusions...or Detect same...maybe Detect Poison or Cure Minor Wounds [for the non-arcane caster] can make one just as "magical", more flavorful (to my mind), and allow one to "contribute" just as much as (if not moreso) being able to throw "acid splashes" or "rays of frost" all day. I get the "I'm a magic-user. If I can't use magic then I'm not contributing" mentality. But being able to/needing to use "attack magic" [I]every[/I] round in any combat [I]all[/I] day does not strike me as necessary for one to be a colorful/flavorful/interesting or mysterious magical/magic-using character. Somehow, it seems to a large number of folks it has become/is synonymous with it...if not "necessary." My knowledge/language/history skills should be able to make me useful. My -whatever feats- from my Theme should make me useful. And, push comes to shove, a stab of my dagger or thwap of my staff [gods save me from the "crossbow-wizard" :hmm:] makes me useful also...though potentially quite dangerous to my person. Shouting "Take cover! She's casting a fireball" [assuming Spellcraft exists in some fashion] allowing my companions to attempt to protect themselves from the "incoming!", or make a last ditch attempt to interrupt it with a bow or charge or something, is useful. It didn't require my using magic...but a rogue or fighter in the party wouldn't have known that. That's "Arcana". That's my [the wizard's] shtick. Seems I've floated over to the character contribution thread...lol. But I think the topics/debates occurring here (at least in the at-will/cantrip arena) are somewhat connected. As JamesonCourage is so fond of saying, play what/as/how you like...I just think that the arguments for allowing...no, [I]necessitating[/I]...damage-dealing cantrips (that do all of 1 or 2 hp less than first level spells) all day are not the end all be all of making a "good/flavorful" magic-user...and "duh rulz" ought not to mandate or even encourage that. --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top