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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="wrecan" data-source="post: 5910907" data-attributes="member: 64825"><p>Whoa, whoa, whoa! Just because people want to be able to cast a spell instead of using a crossbow or darts does not mean they are implying anything about other things a mage should do. What you just wrote is not only a straw man, but an insult to the people with whom you are having a discussion.</p><p></p><p>That's clearly not "all that wizards need to be/do". </p><p></p><p>Really, here's the difference as I see it. There are three visions of a low-level wizard:</p><p></p><p>1. The wizard has almost no magic. He can fire a crossbow or throw darts as well as a member of the town militia, and he can create one or two magical effects a day.</p><p></p><p>2. The wizard can create a variety of minor harmless magical effects at will, can create one or two more involved magical effects per day, and he can fire a crossbow or throw darts as well as a member of the town militia.</p><p></p><p>3. The wizard can create a variety of minor magical effects at will, some of which can even do damage that comes close to the deadliness of a town militiaman. He can also create one or two more involved magical effects per day. Because he relies on magic, he may not even carry a weapon other than a ceremonial dagger.</p><p></p><p>All are valid choices. The first choice requires a wizard with no cantrips. The second requires the wizard to select no cantrips that inflict damage. The third allows the wizard to select some cantrips that inflict damage.</p><p></p><p>The only reason there is a "focus" on combat is because the folks in categories 2 and 3 agree on the noncombat stuff. If you want to disagree with someone on the noncombat stuff, find someone in category 1 and ask them why they don't think wizards should have at-will cantrips at all.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5910907, member: 64825"] Whoa, whoa, whoa! Just because people want to be able to cast a spell instead of using a crossbow or darts does not mean they are implying anything about other things a mage should do. What you just wrote is not only a straw man, but an insult to the people with whom you are having a discussion. That's clearly not "all that wizards need to be/do". Really, here's the difference as I see it. There are three visions of a low-level wizard: 1. The wizard has almost no magic. He can fire a crossbow or throw darts as well as a member of the town militia, and he can create one or two magical effects a day. 2. The wizard can create a variety of minor harmless magical effects at will, can create one or two more involved magical effects per day, and he can fire a crossbow or throw darts as well as a member of the town militia. 3. The wizard can create a variety of minor magical effects at will, some of which can even do damage that comes close to the deadliness of a town militiaman. He can also create one or two more involved magical effects per day. Because he relies on magic, he may not even carry a weapon other than a ceremonial dagger. All are valid choices. The first choice requires a wizard with no cantrips. The second requires the wizard to select no cantrips that inflict damage. The third allows the wizard to select some cantrips that inflict damage. The only reason there is a "focus" on combat is because the folks in categories 2 and 3 agree on the noncombat stuff. If you want to disagree with someone on the noncombat stuff, find someone in category 1 and ask them why they don't think wizards should have at-will cantrips at all. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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