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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Minigiant" data-source="post: 5910969" data-attributes="member: 63508"><p>[MENTION=92511]steeldragons[/MENTION]</p><p>Unseen Servant is just a hour per level. Kydios the Great is up for longer than 10 hours a day! Who will open all those doors dirtied by goblin and muggle hands? Who will clear Mr. Meow Meow? Or hold his tea kettle and cup during the dungeon crawl?</p><p></p><p>---</p><p></p><p>But to the crossbows, cantrips, and contribution discussion.</p><p></p><p>The differences of editions and character flavor is the heart of it.</p><p></p><p>When I played 1e and 2e, PCs were squishy. Monsters were squishy.fights were short and deadly for both sides. So the wizard and his "poor" attack (not really poor though) was a great help.</p><p></p><p>Plus low level was SO swingy that the DM levels the party quickly as 1 too many fights or traps is a TPK.</p><p></p><p>But if you actually do 10 rooms of monsters and traps, during the 20-30 action of fighting, lockpicking, and trap dealing, the wizard casts 1 or 2 spells. It doesn't feel wizard once you look at it that way. </p><p></p><p>Then it is worse in 3E where monsters and traps are tougher so your wizard can't even do much with his crossbow and darts. In fact, your wizard become a liability as everyone attempts to protect the wizard so they can live to wipe an encounter, lock, or trap.</p><p></p><p></p><p>This is why I hope therefore are themes that handle this</p><p></p><p>One old school wizard them that gives the wizard a decent crossbow shot.</p><p></p><p>And one canteip caster them that at wills cantrips and does EVERYTHING with magic.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5910969, member: 63508"] [MENTION=92511]steeldragons[/MENTION] Unseen Servant is just a hour per level. Kydios the Great is up for longer than 10 hours a day! Who will open all those doors dirtied by goblin and muggle hands? Who will clear Mr. Meow Meow? Or hold his tea kettle and cup during the dungeon crawl? --- But to the crossbows, cantrips, and contribution discussion. The differences of editions and character flavor is the heart of it. When I played 1e and 2e, PCs were squishy. Monsters were squishy.fights were short and deadly for both sides. So the wizard and his "poor" attack (not really poor though) was a great help. Plus low level was SO swingy that the DM levels the party quickly as 1 too many fights or traps is a TPK. But if you actually do 10 rooms of monsters and traps, during the 20-30 action of fighting, lockpicking, and trap dealing, the wizard casts 1 or 2 spells. It doesn't feel wizard once you look at it that way. Then it is worse in 3E where monsters and traps are tougher so your wizard can't even do much with his crossbow and darts. In fact, your wizard become a liability as everyone attempts to protect the wizard so they can live to wipe an encounter, lock, or trap. This is why I hope therefore are themes that handle this One old school wizard them that gives the wizard a decent crossbow shot. And one canteip caster them that at wills cantrips and does EVERYTHING with magic. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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