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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 5910981" data-attributes="member: 2067"><p>You're missing the point, there.</p><p></p><p>The play experience of a wizard or cleric has been a distinct experience from the play experience of a fighter or rogue because of one big game-mechanical trick: They can do more, less often. </p><p></p><p>If you give them abilities where they can do the same thing, just as often, you're ruining that play experience.</p><p></p><p>Paladins have offered a different play experience than wizards, and one element of that has been <em>detect evil</em> at will.</p><p></p><p>It's not about at-will magic in general, I think. It's specifically about at-will magic being hard-coded into the Wizard class. A lot of people looking to play the Wizard aren't looking for a play experience that is always-on magic.</p><p></p><p>I think that play experience of easy, fast magic should exist, but <a href="http://daedaluswing.wikidot.com/how-to-balance-vancian-casting" target="_blank">warlocks and sorcerers are better for that</a>. </p><p></p><p>Wizards have been a swingy class. That swing is part of their in-play appeal. The idea of using a single spell very strategically to great effect is part of what playing the role of a wizard is about for D&D. </p><p></p><p>Taking away that swing hurts the playstyle that many are fond of in wizards.</p><p></p><p>And pre-emptively: no, the swing doesn't mean it's inherently unbalanced.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5910981, member: 2067"] You're missing the point, there. The play experience of a wizard or cleric has been a distinct experience from the play experience of a fighter or rogue because of one big game-mechanical trick: They can do more, less often. If you give them abilities where they can do the same thing, just as often, you're ruining that play experience. Paladins have offered a different play experience than wizards, and one element of that has been [I]detect evil[/I] at will. It's not about at-will magic in general, I think. It's specifically about at-will magic being hard-coded into the Wizard class. A lot of people looking to play the Wizard aren't looking for a play experience that is always-on magic. I think that play experience of easy, fast magic should exist, but [URL="http://daedaluswing.wikidot.com/how-to-balance-vancian-casting"]warlocks and sorcerers are better for that[/URL]. Wizards have been a swingy class. That swing is part of their in-play appeal. The idea of using a single spell very strategically to great effect is part of what playing the role of a wizard is about for D&D. Taking away that swing hurts the playstyle that many are fond of in wizards. And pre-emptively: no, the swing doesn't mean it's inherently unbalanced. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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