Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5911777" data-attributes="member: 2067"><p>It's not necessary, mechanically, to lift up the lower level one, either.</p><p></p><p>It's entirely reasonable to chafe under the restrictions of a limited number of spells per day and somewhere out there, you should absolutely have the option of having common, easy magic that you can apply, maybe to ANY character, from the Wizard to the Fighter to the Barbarian. As a series of feats, it seems to make a great theme. Even if not a theme, it's exactly what the Warlock was originally designed to do in 3e, so it seems like a great fit for that class. </p><p></p><p>As [MENTION=6678082]DMKastmaria[/MENTION] said above: "It's ok that it was your problem. I only take issue with your claiming it was mine."</p><p></p><p>It's not something you need to hard-code into the Wizard class.</p><p></p><p></p><p></p><p>Need? No.</p><p></p><p>Might want? Sure. That's why the option should be there, just not hard-coded into the Wizard's DNA. </p><p></p><p></p><p></p><p>Flatter math helps this problem immeasurably. Everyone's got some basic contribution to make. </p><p></p><p></p><p></p><p>What does your ranger contribute to a fancy court dinner to impress the king that your druid or barbarian does not?</p><p></p><p>That is, the class need not be a crutch you lean on at all times. Someone who wants this play experience is <em>looking</em> to have the wizard they play occasionally be no more than a clever normal person. </p><p></p><p></p><p></p><p>Which is why modularity solves the problem...if it's implemented. If all wizards have at-will cantrips, that's not modular, and it doesn't address the needs of that first group of players.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5911777, member: 2067"] It's not necessary, mechanically, to lift up the lower level one, either. It's entirely reasonable to chafe under the restrictions of a limited number of spells per day and somewhere out there, you should absolutely have the option of having common, easy magic that you can apply, maybe to ANY character, from the Wizard to the Fighter to the Barbarian. As a series of feats, it seems to make a great theme. Even if not a theme, it's exactly what the Warlock was originally designed to do in 3e, so it seems like a great fit for that class. As [MENTION=6678082]DMKastmaria[/MENTION] said above: "It's ok that it was your problem. I only take issue with your claiming it was mine." It's not something you need to hard-code into the Wizard class. Need? No. Might want? Sure. That's why the option should be there, just not hard-coded into the Wizard's DNA. Flatter math helps this problem immeasurably. Everyone's got some basic contribution to make. What does your ranger contribute to a fancy court dinner to impress the king that your druid or barbarian does not? That is, the class need not be a crutch you lean on at all times. Someone who wants this play experience is [I]looking[/I] to have the wizard they play occasionally be no more than a clever normal person. Which is why modularity solves the problem...if it's implemented. If all wizards have at-will cantrips, that's not modular, and it doesn't address the needs of that first group of players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top