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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Cybit" data-source="post: 5912256" data-attributes="member: 66111"><p>Relevant info from the chat a bit ago...</p><p></p><p></p><p>Comment From Andrew </p><p>Can you comment on adventure pacing versus the wonder of magic? In 3e, PCs were often required to rest after the cleric/wizard were out of spells, regardless of the state of the rest of the party. In 4e, everyone can keep going until out of surges, but there was less "magical pizazz" across the classes -- a sword being a magic missile being a druid's claw. </p><p> 11:49</p><p> </p><p>Jeremy Crawford: </p><p>We have been striving to connect pacing to concrete things in the game world: magical resources, such as spells; hit points; and various options that might rely on a character expending some of his or her vitality. </p><p></p><p> 11:49</p><p> </p><p>Mearls: </p><p>That's a great question. We want magical to feel magical yet rooted in the world. The cantrip thing ties into this. Cantrips aren't specifically made to blast people, but a cantrip you use to create a small amount of acid as part of an alchemy experiment can also be a useful weapon. Spells should feel magical and maybe even mysterious in some way. </p><p></p><p> 11:49</p><p> </p><p>Mearls: </p><p>For instance, going back to cantrips, we specifically didn't want to just make a spell that was the same as a crossbow but it did fire damage. That sells magic short, IMO. </p><p></p><p> </p><p></p><p> 11:49</p><p> </p><p>Comment From Somnambulant gamer </p><p>You mentioned all casters have at-will spell "options" now. Are these class features, or tied into the themes or backgrounds? </p><p></p><p> 11:50</p><p> </p><p>Jeremy Crawford: </p><p>Both! </p><p></p><p> 11:50</p><p> </p><p>Jeremy Crawford: </p><p>The cleric and the wizard get them, and some backgrounds and themes offer them. </p><p></p><p> 11:51</p><p> </p><p>Mearls: </p><p>Yes, both. At-will spells come with classes. Rogues and fighters can opt into that if they want. I'd also like to at some point offer an option for a non-at-will magic game, but we received overwhelming feedback in favor of at-will magic. That feedback was largely edition independent.</p></blockquote><p></p>
[QUOTE="Cybit, post: 5912256, member: 66111"] Relevant info from the chat a bit ago... Comment From Andrew Can you comment on adventure pacing versus the wonder of magic? In 3e, PCs were often required to rest after the cleric/wizard were out of spells, regardless of the state of the rest of the party. In 4e, everyone can keep going until out of surges, but there was less "magical pizazz" across the classes -- a sword being a magic missile being a druid's claw. 11:49 Jeremy Crawford: We have been striving to connect pacing to concrete things in the game world: magical resources, such as spells; hit points; and various options that might rely on a character expending some of his or her vitality. 11:49 Mearls: That's a great question. We want magical to feel magical yet rooted in the world. The cantrip thing ties into this. Cantrips aren't specifically made to blast people, but a cantrip you use to create a small amount of acid as part of an alchemy experiment can also be a useful weapon. Spells should feel magical and maybe even mysterious in some way. 11:49 Mearls: For instance, going back to cantrips, we specifically didn't want to just make a spell that was the same as a crossbow but it did fire damage. That sells magic short, IMO. 11:49 Comment From Somnambulant gamer You mentioned all casters have at-will spell "options" now. Are these class features, or tied into the themes or backgrounds? 11:50 Jeremy Crawford: Both! 11:50 Jeremy Crawford: The cleric and the wizard get them, and some backgrounds and themes offer them. 11:51 Mearls: Yes, both. At-will spells come with classes. Rogues and fighters can opt into that if they want. I'd also like to at some point offer an option for a non-at-will magic game, but we received overwhelming feedback in favor of at-will magic. That feedback was largely edition independent. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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