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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Balesir" data-source="post: 5912788" data-attributes="member: 27160"><p>4e has this and my experience is that it works just fine. The wizard can only have one light active at a time, though, so the fighter's Sunblade is actually a better bet most of the time.</p><p></p><p>4e uses a skill for this, which works far better than the spellcasters having to give up attacks or heals for it, in my experience. Taking an action and a skill roll is easy in the "search the room" phase, but often decidedly sub-optimal in combat.</p><p></p><p>Again, 4e has this, and "abuses" are limited. The main boon is the ability to pull out items to use without taking a minor action to do so; if minor actions aren't in use I'm guessing that such actions will be cost free anyway...</p><p></p><p>Can you use it to lift stuff out of trapped places? Sure - but in a world with at-will mage hand, many traps will be set up to account for it (and the range of it is very limited).</p></blockquote><p></p>
[QUOTE="Balesir, post: 5912788, member: 27160"] 4e has this and my experience is that it works just fine. The wizard can only have one light active at a time, though, so the fighter's Sunblade is actually a better bet most of the time. 4e uses a skill for this, which works far better than the spellcasters having to give up attacks or heals for it, in my experience. Taking an action and a skill roll is easy in the "search the room" phase, but often decidedly sub-optimal in combat. Again, 4e has this, and "abuses" are limited. The main boon is the ability to pull out items to use without taking a minor action to do so; if minor actions aren't in use I'm guessing that such actions will be cost free anyway... Can you use it to lift stuff out of trapped places? Sure - but in a world with at-will mage hand, many traps will be set up to account for it (and the range of it is very limited). [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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