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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="GM Dave" data-source="post: 5912998" data-attributes="member: 6687992"><p>It would really change things if spells like Wish or Meteor Swarm were several hour if not a day or more long casting rituals.</p><p></p><p>It would move these types of 'game breaking' spells out of the combat environment and move them more to set piece really evil plans or the save of player's lives that really deserve to be brought back at great cost.</p><p></p><p>Much better than the fighter died this round so we'll wish him back up to full health the next round.</p><p></p><p>Time stop would not be the spell a wizard on spur of the moment uses to run around setting up delayed charges around Orcus but be something that requires pre-planning to get set up to then take advantage of that few seconds of extra time (more used to pull off that ultimate theft from the City of Bronze of the Artifact needed to challenge Orcus).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5912998, member: 6687992"] It would really change things if spells like Wish or Meteor Swarm were several hour if not a day or more long casting rituals. It would move these types of 'game breaking' spells out of the combat environment and move them more to set piece really evil plans or the save of player's lives that really deserve to be brought back at great cost. Much better than the fighter died this round so we'll wish him back up to full health the next round. Time stop would not be the spell a wizard on spur of the moment uses to run around setting up delayed charges around Orcus but be something that requires pre-planning to get set up to then take advantage of that few seconds of extra time (more used to pull off that ultimate theft from the City of Bronze of the Artifact needed to challenge Orcus). [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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