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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="steeldragons" data-source="post: 5913070" data-attributes="member: 92511"><p>Well, that...and killing monsters (monster XP) and/or takin' their stuff (GP XP)...and possibly just completing [successfully] a given story arc, good role-playing (vs. just skilled player playing), and probably a few other things.</p><p></p><p></p><p></p><p>EGADS! Do we know this will be in 5e or is this a supposition from former editions?!</p><p></p><p>I, for one, certainly hope "wealth-by-level" is a thing of the soon-to-be-distant past. The expectations and entitlement they instilled did nothing, that I could see, in achieving or encouraging "balance." Simply made for more greedy and expectant players wanting/demanding "their cool stuffs cuz the books says so."</p><p></p><p></p><p></p><p>I dunno if this ["high level characters aren't expected"] is so...I think high level play has become a staple of many groups...whether they work up to it or just start somewhere above 5th...or 10th for that matter. But I would expect, through their adventures and accomplishments, a high level character of any class would have a decent array of magic items (I'm thinking in terms of 3-5 reeeally good ones, which I understand is a low number by many standards. But 5-10 -as a completely hypothetical number- with some minor or situational items and a few "use all the time" weapons, armor, items doesn't strike me as unreasonable.)</p><p></p><p></p><p></p><p>No reason that isn't a valid way to play. But I don't think it is accurate or fair to simply dismiss lower level play for "most people"...nor expect the developers should worry/write the game as if it doesn't start at Level 1...as a baseline.</p><p></p><p></p><p></p><p><best Mort from Penguins of Madagascar voice> It's twue. </Mort> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5913070, member: 92511"] Well, that...and killing monsters (monster XP) and/or takin' their stuff (GP XP)...and possibly just completing [successfully] a given story arc, good role-playing (vs. just skilled player playing), and probably a few other things. EGADS! Do we know this will be in 5e or is this a supposition from former editions?! I, for one, certainly hope "wealth-by-level" is a thing of the soon-to-be-distant past. The expectations and entitlement they instilled did nothing, that I could see, in achieving or encouraging "balance." Simply made for more greedy and expectant players wanting/demanding "their cool stuffs cuz the books says so." I dunno if this ["high level characters aren't expected"] is so...I think high level play has become a staple of many groups...whether they work up to it or just start somewhere above 5th...or 10th for that matter. But I would expect, through their adventures and accomplishments, a high level character of any class would have a decent array of magic items (I'm thinking in terms of 3-5 reeeally good ones, which I understand is a low number by many standards. But 5-10 -as a completely hypothetical number- with some minor or situational items and a few "use all the time" weapons, armor, items doesn't strike me as unreasonable.) No reason that isn't a valid way to play. But I don't think it is accurate or fair to simply dismiss lower level play for "most people"...nor expect the developers should worry/write the game as if it doesn't start at Level 1...as a baseline. <best Mort from Penguins of Madagascar voice> It's twue. </Mort> :lol: --SD [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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