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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="steeldragons" data-source="post: 5913242" data-attributes="member: 92511"><p>I quoted with with the intent of snipping out some pieces to illustrate and agree...but then, it seems, there's nothing in here that needs snipping. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What this speaks to, I think/as I'm reading it, is the inherent issue...and potential problem...WotC is facing with 5e.</p><p></p><p>It is an inherent divergence of who/how people <em>approach</em> the game.</p><p></p><p>Namely...There are those who think/want/expect the magic is there for/as any other piece of the<em> crunch</em> of <em>building</em> my character. How much/often can I do this? How much damage can I do? How long does it take? Is there some "feat" that let's me do XYZ with it? Can I "keep up with the Joneses" swinging the swords and not feel "useless"?</p><p></p><p>Then, there are those who think/want/expect the magic is there for/as any other piece of the<em> fluff</em> of <em>creating</em> their character. The questions are, for the most part the same...but the<em> perspective</em> from which they are asked is completely different.</p><p></p><p>Is there a third (or fourth, fifth, sixth...) party who wants/uses both or something else entirely? I don't know. I would suspect so. But they aren't the ones arguing on ENworld over every little piece of info we get about the new game. lol.</p><p></p><p>It's a question of a game of [or perspective/approach to that game for] Crunch/mechanics or Fluff/flavor. Is it a game "built to be won/beaten 'cuz I'm the bestest there is at wut I does' mentality" or a game "created to be experienced/enjoyed without an 'I win! I'm the bestest' mentality"?</p><p></p><p>The journey or the destination?</p><p></p><p>It is not a question I have an answer for...and I suspect WotC doesn't either. I do not, for a moment, envy their position.</p><p></p><p>But, all in all, I agree with everything you say here. It's/I'm not saying this is "goodrightfun" and others are "badwrongfun." Just that I agree with this perspective and hope, very much so, that 5e is able to find that ever-so-elusive "sweet spot" (personally, I think options is the best way of doing this...but there might be some other way I hadn't thought of) to make both camps happy...because, like it or not, they are distinctively different camps from the very way they approach the game.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5913242, member: 92511"] I quoted with with the intent of snipping out some pieces to illustrate and agree...but then, it seems, there's nothing in here that needs snipping. :) What this speaks to, I think/as I'm reading it, is the inherent issue...and potential problem...WotC is facing with 5e. It is an inherent divergence of who/how people [I]approach[/I] the game. Namely...There are those who think/want/expect the magic is there for/as any other piece of the[I] crunch[/I] of [I]building[/I] my character. How much/often can I do this? How much damage can I do? How long does it take? Is there some "feat" that let's me do XYZ with it? Can I "keep up with the Joneses" swinging the swords and not feel "useless"? Then, there are those who think/want/expect the magic is there for/as any other piece of the[I] fluff[/I] of [I]creating[/I] their character. The questions are, for the most part the same...but the[I] perspective[/I] from which they are asked is completely different. Is there a third (or fourth, fifth, sixth...) party who wants/uses both or something else entirely? I don't know. I would suspect so. But they aren't the ones arguing on ENworld over every little piece of info we get about the new game. lol. It's a question of a game of [or perspective/approach to that game for] Crunch/mechanics or Fluff/flavor. Is it a game "built to be won/beaten 'cuz I'm the bestest there is at wut I does' mentality" or a game "created to be experienced/enjoyed without an 'I win! I'm the bestest' mentality"? The journey or the destination? It is not a question I have an answer for...and I suspect WotC doesn't either. I do not, for a moment, envy their position. But, all in all, I agree with everything you say here. It's/I'm not saying this is "goodrightfun" and others are "badwrongfun." Just that I agree with this perspective and hope, very much so, that 5e is able to find that ever-so-elusive "sweet spot" (personally, I think options is the best way of doing this...but there might be some other way I hadn't thought of) to make both camps happy...because, like it or not, they are distinctively different camps from the very way they approach the game. --SD [/QUOTE]
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