Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5913950" data-attributes="member: 82106"><p>Except of course none of this is relevant if you look out there at the actual games that are successful and WHY they are successful. They succeed because they create a certain specific game. They succeed because there are SOME PEOPLE who like that game and that type of game allows them to tap into their creativity and have fun. Is Paizo running around worrying about what 5% of the people who really dislike PF are thinking? Of course not. They're busy being creative with the toolset they have. Maybe it won't capture ALL players, of course it won't. Making a tepid generic mess and spending all your time basketweaving 900 different variations of spell casting instead of making good adventures and settings and putting out cool strongly-themed stuff is not a recipe for success. </p><p></p><p>So, yeah, sometimes you really actually do want to just say "you 5%, we like you, but we're just not catering to you with this product." Either the people in that 5% can come into the tent and budge a little or they can play what they do like. Sure, MAYBE it means some other people will play other stuff too, but it works both ways. A lot of the time, when there are enough people that DO like the game you're making they'll pull the others along too. I think it is safest to say that in the long run 5% is 5% and that's about the size of it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5913950, member: 82106"] Except of course none of this is relevant if you look out there at the actual games that are successful and WHY they are successful. They succeed because they create a certain specific game. They succeed because there are SOME PEOPLE who like that game and that type of game allows them to tap into their creativity and have fun. Is Paizo running around worrying about what 5% of the people who really dislike PF are thinking? Of course not. They're busy being creative with the toolset they have. Maybe it won't capture ALL players, of course it won't. Making a tepid generic mess and spending all your time basketweaving 900 different variations of spell casting instead of making good adventures and settings and putting out cool strongly-themed stuff is not a recipe for success. So, yeah, sometimes you really actually do want to just say "you 5%, we like you, but we're just not catering to you with this product." Either the people in that 5% can come into the tent and budge a little or they can play what they do like. Sure, MAYBE it means some other people will play other stuff too, but it works both ways. A lot of the time, when there are enough people that DO like the game you're making they'll pull the others along too. I think it is safest to say that in the long run 5% is 5% and that's about the size of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top