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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5913978" data-attributes="member: 82106"><p>Well, if you are referring to some sort of hypothetical 'wizard nerfing' that you believe happened in 4e then I'd suggest playing it, because this is IMHO largely a myth. But I'm not 100% sure what you mean <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Again, IME people are perfectly happy to play 4e in the real world away from fandom land where people will argue arcane trivia like exactly how many times a day should a wizard be able to cast a certain spell. They will be perfectly happy to play 5e. too. What they aren't all that happy to play is a game that gives off a vibe of corporate brand management vs unrestrained creativity. WotC needs to focus on the creativity part. All this screwing around with rules and hand wringing is a monstrous waste of time from their perspective. Sadly it would take more self-reflection than most organizations can muster to understand that.</p><p></p><p>So really, debates like this thead? They just don't matter much in the grand scheme of things. The whole 'mission' of 5e actually doesn't mean much in the grand scheme. It can be a good thing, but probably not for the reasons WotC thinks. It can also be still-born for reasons utterly outside of what its rules are.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5913978, member: 82106"] Well, if you are referring to some sort of hypothetical 'wizard nerfing' that you believe happened in 4e then I'd suggest playing it, because this is IMHO largely a myth. But I'm not 100% sure what you mean ;) Again, IME people are perfectly happy to play 4e in the real world away from fandom land where people will argue arcane trivia like exactly how many times a day should a wizard be able to cast a certain spell. They will be perfectly happy to play 5e. too. What they aren't all that happy to play is a game that gives off a vibe of corporate brand management vs unrestrained creativity. WotC needs to focus on the creativity part. All this screwing around with rules and hand wringing is a monstrous waste of time from their perspective. Sadly it would take more self-reflection than most organizations can muster to understand that. So really, debates like this thead? They just don't matter much in the grand scheme of things. The whole 'mission' of 5e actually doesn't mean much in the grand scheme. It can be a good thing, but probably not for the reasons WotC thinks. It can also be still-born for reasons utterly outside of what its rules are. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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