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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Crazy Jerome" data-source="post: 5915068" data-attributes="member: 54877"><p>Now take it the next step. The evolution of techniques is often:</p><ol> <li data-xf-list-type="ol">Learn new technique. Use it for the sake of the technique itself and/or over use it for things it isn't designed for.</li> <li data-xf-list-type="ol">Learn the proper balance of the technique in the whole. Integrate it into the craft.</li> <li data-xf-list-type="ol">Now, with the fully integrated new technique, see that something is still missing. Start looking for the next technique.</li> </ol><p>Repeat the cycle ad infinitium. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Meanwhile, the art of the thing is using whatever techniques you have, best you can, and recognizing that somethings don't have a technique (either yet or ever--it really doesn't matter much which when you don't have it right now).</p><p> </p><p>There was no humanly possible way, for example, that we would ever get thoughtful, balanced use of CGI special effects in film until a bunch of people had pushed the envelope so hard that CGI became "the thing" in their projects. It's theoretically possible to do it, but humans aren't wired that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'm sure the same principle applies in any field that is part art, part evolving techniques.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5915068, member: 54877"] Now take it the next step. The evolution of techniques is often: [LIST=1] [*]Learn new technique. Use it for the sake of the technique itself and/or over use it for things it isn't designed for. [*]Learn the proper balance of the technique in the whole. Integrate it into the craft. [*]Now, with the fully integrated new technique, see that something is still missing. Start looking for the next technique. [/LIST]Repeat the cycle ad infinitium. :D Meanwhile, the art of the thing is using whatever techniques you have, best you can, and recognizing that somethings don't have a technique (either yet or ever--it really doesn't matter much which when you don't have it right now). There was no humanly possible way, for example, that we would ever get thoughtful, balanced use of CGI special effects in film until a bunch of people had pushed the envelope so hard that CGI became "the thing" in their projects. It's theoretically possible to do it, but humans aren't wired that way. :D I'm sure the same principle applies in any field that is part art, part evolving techniques. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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