Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 5915152" data-attributes="member: 16760"><p>Not quite. Mind you, your other statement:</p><p></p><p></p><p></p><p>has an element of truth to it as well. Nevertheless, judgment of quality is not wholly subjective. It is possible to tell when a game system is *getting in your way*.</p><p></p><p>I had many hours of fun with AD&D, and have a lasting treasure of memories of those hours. I would not willingly part with them.</p><p></p><p>Nevertheless, when I moved from AD&D to other systems, it became clear that AD&D had serious design flaws. It was, in a word, clunky - it was constantly getting in my way, drawing attention to itself. It had too many fiddly rules that were unnecessary. I got frustrated with it.</p><p></p><p>Of course, those other systems had their own flaws. I can't see myself playing Champions again, now that I have Mutants & Masterminds. M&M is just plain better at what it does - deliver fun superhero gaming - with very little downside. Still, Champions (and GURPS, and others) showed me what was wrong with AD&D, because their warts were in different places.</p><p></p><p>I reiterate: I had many, many hours of fun with AD&D. But likewise I can't see myself ever playing it again, because there are newer systems that just plain deliver the gaming experience better.</p><p></p><p>That said, I do agree that rule codification has been carried to far, and I applaud the 5e designers for trying to get back to more GM adjudication; it's a positive effort to recover something that I agree has been lost. But the excessive codification of 3e was an overreaction to a real problem in AD&D as I see it. For the most part, and not without flaws, it was a real improvement.</p><p></p><p>Then there's 4e. Here is a clear example of the non-subjectivity of quality judgment: I think 4e is a completely brilliant example of game design. I am in awe of the ambition of the effort and the degree to which it succeeded. Not to say that 4e doesn't have its own problems, but wow, there's no question the design is amazing. And I can't stand the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problem? All that brilliance was directed at producing a type of game I have no interest in playing. I'm just not interested in tons and tons of tactical options - it bores me to tears. If it floats other people's boats, more power to 'em, but it doesn't float mine.</p><p></p><p>I haven't actually played D&D in a while. (A little bit of Pathfinder, but mostly M&M and True20.) I'm here excitedly talking about 5e because AD&D was my first love. I can see now we weren't meant for each other, but that doesn't change the fact that we had a great time together. So I can't help but hope that this time it will all work out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Shadow, post: 5915152, member: 16760"] Not quite. Mind you, your other statement: has an element of truth to it as well. Nevertheless, judgment of quality is not wholly subjective. It is possible to tell when a game system is *getting in your way*. I had many hours of fun with AD&D, and have a lasting treasure of memories of those hours. I would not willingly part with them. Nevertheless, when I moved from AD&D to other systems, it became clear that AD&D had serious design flaws. It was, in a word, clunky - it was constantly getting in my way, drawing attention to itself. It had too many fiddly rules that were unnecessary. I got frustrated with it. Of course, those other systems had their own flaws. I can't see myself playing Champions again, now that I have Mutants & Masterminds. M&M is just plain better at what it does - deliver fun superhero gaming - with very little downside. Still, Champions (and GURPS, and others) showed me what was wrong with AD&D, because their warts were in different places. I reiterate: I had many, many hours of fun with AD&D. But likewise I can't see myself ever playing it again, because there are newer systems that just plain deliver the gaming experience better. That said, I do agree that rule codification has been carried to far, and I applaud the 5e designers for trying to get back to more GM adjudication; it's a positive effort to recover something that I agree has been lost. But the excessive codification of 3e was an overreaction to a real problem in AD&D as I see it. For the most part, and not without flaws, it was a real improvement. Then there's 4e. Here is a clear example of the non-subjectivity of quality judgment: I think 4e is a completely brilliant example of game design. I am in awe of the ambition of the effort and the degree to which it succeeded. Not to say that 4e doesn't have its own problems, but wow, there's no question the design is amazing. And I can't stand the game. :) The problem? All that brilliance was directed at producing a type of game I have no interest in playing. I'm just not interested in tons and tons of tactical options - it bores me to tears. If it floats other people's boats, more power to 'em, but it doesn't float mine. I haven't actually played D&D in a while. (A little bit of Pathfinder, but mostly M&M and True20.) I'm here excitedly talking about 5e because AD&D was my first love. I can see now we weren't meant for each other, but that doesn't change the fact that we had a great time together. So I can't help but hope that this time it will all work out. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top