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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Hussar" data-source="post: 5915445" data-attributes="member: 22779"><p>Well, anything's possible I suppose. But, the continuous trend for the past thirty years is more streamlining and unification of systems, so that would require a complete reversal of all game design over the past three decades.</p><p></p><p>IOW, I really, really doubt it.</p><p></p><p>As far as the car analogy goes. Well, are you actually using the vehicle as it was intended? Bill91 talks about the strength of the Mustang being a "tinkers car". But, that was never a design goal of a Mustang which was to provide an affordable high performance car. That you can tinker with it is simply a side effect, but never a design goal.</p><p></p><p>Musical instruments I don't know about, so, I cannot comment. </p><p></p><p>But, my question would be, why are the older instruments considered better and why can we not replicate or improve that? Is it simply nostalgia (I doubt it), or are there elements from those old instruments that just cannot be reproduced using modern techniques. And, are those elements applicable to this situation?</p><p></p><p>The idea that Old=always better is just as ludicrous as the idea that new=always better. I'm not arguing that newer=better. I'm arguing that, from a design perspective, having tens of thousands of man-hours testing a particular design tends to result in improvements in the next design.</p><p></p><p>Is it always true? Nope. The car example of newer models being worse than older models is certainly true. But, as a general trend? That's pretty much inescapable. We might be slow, but, people tend to learn things over time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5915445, member: 22779"] Well, anything's possible I suppose. But, the continuous trend for the past thirty years is more streamlining and unification of systems, so that would require a complete reversal of all game design over the past three decades. IOW, I really, really doubt it. As far as the car analogy goes. Well, are you actually using the vehicle as it was intended? Bill91 talks about the strength of the Mustang being a "tinkers car". But, that was never a design goal of a Mustang which was to provide an affordable high performance car. That you can tinker with it is simply a side effect, but never a design goal. Musical instruments I don't know about, so, I cannot comment. But, my question would be, why are the older instruments considered better and why can we not replicate or improve that? Is it simply nostalgia (I doubt it), or are there elements from those old instruments that just cannot be reproduced using modern techniques. And, are those elements applicable to this situation? The idea that Old=always better is just as ludicrous as the idea that new=always better. I'm not arguing that newer=better. I'm arguing that, from a design perspective, having tens of thousands of man-hours testing a particular design tends to result in improvements in the next design. Is it always true? Nope. The car example of newer models being worse than older models is certainly true. But, as a general trend? That's pretty much inescapable. We might be slow, but, people tend to learn things over time. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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