Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5915726" data-attributes="member: 54877"><p>OTOH, one place where the car analogy holds is that there are at least two different types of design, and people not infrequenly confuse them. That's not all that surprising, either, because the different types of designs impinge on each other. </p><p> </p><p>The "lines" of a car are part aesthetic choice, part a concession to aerodynamics, and then whatever limits of materials, costs, weight, etc. that emerge from that. Liking or not liking the resulting "lines" is a subjective appreciation thing, but those <strong>exact same lines</strong> can be discussed from completely objective aerodynamic principles and constraints. </p><p> </p><p>I sometimes see complaints about systems, objectivity, and so forth that seem to make no such distinctions about competing limits. For example, in a much older argument, you'd sometimes see people complain bitterly about D&D using a d20 to govern the attack calculation, usually favoring replacement with some kind of bell curve die set, such as 3d6, on the grounds that "crit on a 20" happened "too frequently" or other complaints about a linear result set divided into 5% increments. Such people are usually impervious to any discussion of the design trade-offs that such switches necessarily entail, and what that means for the rest of the system. (I'm particularly aware of this one, because I happen to share their sensibilities on the feel of the d20 to a large degree, while still managing to appreciate some of the design decisions that make the d20 not so easily dismissed.)</p><p> </p><p>So does it appear to me a lot of the unconcious design advocated for the wizard and other such issues. It is almost as if some get so caught up in the aesthetics of the "lines" that no other, more objective design issues are allowed to have much real purchase. They'll receive a few nods, the same way that people will allow that, "of course, handling time and other playability issues need to be addressed," but then will systematically ignore such issues beyond a bit of lip service.</p><p> </p><p>It is as if someone had gone to an engineer and demanded marble counter tops on the hood of an economy car, and then expected the rest of the vehicle to somehow make up for this choice. The engineer might attack it as an interesting challenge, but he'll never consider the project itself to be representative of good design. </p><p> </p><p>And all of that, doesn't even touch the fact that some of us appreciate good design as itself part of an aesthetic reaction. We are the "form follows function" crowd, and forever divided from those that see it the other way around. Yep, Shakespeare's sonnets really are objectively superior to that hack Emily Dickenson in one sense, whatever you may subjectively appreciate or not in other senses. The sonnets use a form more likely to produce a pleasing result when rendered in English. Iambic pentameter really is a better choice for poetry than iambic tetrameter. I understand it's the reason why medieval French poetry is so difficult to translate into English, the pleasng sound in medieval French being the opposite (though not reading medieval French, I'm going on authority here).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5915726, member: 54877"] OTOH, one place where the car analogy holds is that there are at least two different types of design, and people not infrequenly confuse them. That's not all that surprising, either, because the different types of designs impinge on each other. The "lines" of a car are part aesthetic choice, part a concession to aerodynamics, and then whatever limits of materials, costs, weight, etc. that emerge from that. Liking or not liking the resulting "lines" is a subjective appreciation thing, but those [B]exact same lines[/B] can be discussed from completely objective aerodynamic principles and constraints. I sometimes see complaints about systems, objectivity, and so forth that seem to make no such distinctions about competing limits. For example, in a much older argument, you'd sometimes see people complain bitterly about D&D using a d20 to govern the attack calculation, usually favoring replacement with some kind of bell curve die set, such as 3d6, on the grounds that "crit on a 20" happened "too frequently" or other complaints about a linear result set divided into 5% increments. Such people are usually impervious to any discussion of the design trade-offs that such switches necessarily entail, and what that means for the rest of the system. (I'm particularly aware of this one, because I happen to share their sensibilities on the feel of the d20 to a large degree, while still managing to appreciate some of the design decisions that make the d20 not so easily dismissed.) So does it appear to me a lot of the unconcious design advocated for the wizard and other such issues. It is almost as if some get so caught up in the aesthetics of the "lines" that no other, more objective design issues are allowed to have much real purchase. They'll receive a few nods, the same way that people will allow that, "of course, handling time and other playability issues need to be addressed," but then will systematically ignore such issues beyond a bit of lip service. It is as if someone had gone to an engineer and demanded marble counter tops on the hood of an economy car, and then expected the rest of the vehicle to somehow make up for this choice. The engineer might attack it as an interesting challenge, but he'll never consider the project itself to be representative of good design. And all of that, doesn't even touch the fact that some of us appreciate good design as itself part of an aesthetic reaction. We are the "form follows function" crowd, and forever divided from those that see it the other way around. Yep, Shakespeare's sonnets really are objectively superior to that hack Emily Dickenson in one sense, whatever you may subjectively appreciate or not in other senses. The sonnets use a form more likely to produce a pleasing result when rendered in English. Iambic pentameter really is a better choice for poetry than iambic tetrameter. I understand it's the reason why medieval French poetry is so difficult to translate into English, the pleasng sound in medieval French being the opposite (though not reading medieval French, I'm going on authority here). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top