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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="billd91" data-source="post: 5915763" data-attributes="member: 3400"><p>Emphasis mine above. </p><p>I don't think there's any doubt, game design is a balancing act between competing demands of the players. And we're really seeing that now with 5e because I believe WotC has now realized that, while they lost sight of much of it in 4e. Frankly, I find this as much as anything else to be a good argument for incremental, evolutionary design (along the lines of 1e to 2e) rather than revolution (3e to 4e).</p><p></p><p>Back on the car analogy, there are even competing issues with respect to improvements in multiple areas, not just old-style features. Designing for fuel economy undermines improvements in safety because it generally necessitates lighter materials while heavier materials, even in the crumple zones, do a better job of absorbing energy rather than transmitting it to the passengers. And I think you can see the same in game design too.</p></blockquote><p></p>
[QUOTE="billd91, post: 5915763, member: 3400"] Emphasis mine above. I don't think there's any doubt, game design is a balancing act between competing demands of the players. And we're really seeing that now with 5e because I believe WotC has now realized that, while they lost sight of much of it in 4e. Frankly, I find this as much as anything else to be a good argument for incremental, evolutionary design (along the lines of 1e to 2e) rather than revolution (3e to 4e). Back on the car analogy, there are even competing issues with respect to improvements in multiple areas, not just old-style features. Designing for fuel economy undermines improvements in safety because it generally necessitates lighter materials while heavier materials, even in the crumple zones, do a better job of absorbing energy rather than transmitting it to the passengers. And I think you can see the same in game design too. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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