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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="billd91" data-source="post: 5916158" data-attributes="member: 3400"><p>For me, the game is the flavor every bit as much as the mechanics. I don't really see how it can be otherwise because then there's little to keep D&D distinct from other games. I also see some of the evolutionary strains from 2e to 3e. Feats are weapon proficiencies from the earlier editions, including the style feats from Complete Fighter's Handbook and wacky stunts from the Celts semi-historical greenbook campaign setting. AoOs come directly from smacking a PC if he turns tail and runs from a melee. The 5' grid is just the old 1e 3' space PCs used to require with a little required weapon space built in.</p><p></p><p>But for me, a very important element of 3e not being revolutionary is the obvious devotion to keeping a lot of 1e/2e structures and lore intact - the spell levels, spell slots, spellbooks, differences in attack bonuses, alignments, standard 1e race mix, relatively few changes to the mix of classes even if some details of the classes change, wish spells, bless spells, fly spells, teleport spells, good storm giants, good unicorns, charmy dryads, LG paladins, and a <strong>bunch</strong> of other stuff. Shift the mechanics - you may just be evolutionary. Shift the mechanics <strong>and</strong> the flavor and you've broken out of evolutionary territory.</p></blockquote><p></p>
[QUOTE="billd91, post: 5916158, member: 3400"] For me, the game is the flavor every bit as much as the mechanics. I don't really see how it can be otherwise because then there's little to keep D&D distinct from other games. I also see some of the evolutionary strains from 2e to 3e. Feats are weapon proficiencies from the earlier editions, including the style feats from Complete Fighter's Handbook and wacky stunts from the Celts semi-historical greenbook campaign setting. AoOs come directly from smacking a PC if he turns tail and runs from a melee. The 5' grid is just the old 1e 3' space PCs used to require with a little required weapon space built in. But for me, a very important element of 3e not being revolutionary is the obvious devotion to keeping a lot of 1e/2e structures and lore intact - the spell levels, spell slots, spellbooks, differences in attack bonuses, alignments, standard 1e race mix, relatively few changes to the mix of classes even if some details of the classes change, wish spells, bless spells, fly spells, teleport spells, good storm giants, good unicorns, charmy dryads, LG paladins, and a [b]bunch[/b] of other stuff. Shift the mechanics - you may just be evolutionary. Shift the mechanics [b]and[/b] the flavor and you've broken out of evolutionary territory. [/QUOTE]
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