Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5917396" data-attributes="member: 82106"><p>But that is what the whole casting time/speed factor/initiative thing is about. The rules also explicitly state that spells are spoiled IF YOU TAKE DAMAGE. So as far as I know the 'correct' interpretation is that what you quoted is flavor text, and then there are rules that implement that flavor. The rules are if you take damage your spell is spoiled, and speed factor etc will determine if you got the spell off before anyone could attack you or not. They still have to HIT or at least effect your character. It is never really stated clearly in any rule what would happen if say someone pushed you (1e doesn't have rules for that at all, though I think 2e does). Presumably the RAI is that your spell would be disrupted, but again there's just no actual mechanical statement of that fact in AD&D. It is often very hard to tell when Gary was stating a RULE, when he was describing what the rules were intended to do, and when he was just giving some kind of guideline for doing something.</p><p></p><p>There's not really a clear wrong or right here, but I think the people (like me and most others I suspect) who played with you have to be hit to lose your spell have a pretty solid argument that they're playing as intended (else why would the damage spoils spell and speeds etc even exist).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5917396, member: 82106"] But that is what the whole casting time/speed factor/initiative thing is about. The rules also explicitly state that spells are spoiled IF YOU TAKE DAMAGE. So as far as I know the 'correct' interpretation is that what you quoted is flavor text, and then there are rules that implement that flavor. The rules are if you take damage your spell is spoiled, and speed factor etc will determine if you got the spell off before anyone could attack you or not. They still have to HIT or at least effect your character. It is never really stated clearly in any rule what would happen if say someone pushed you (1e doesn't have rules for that at all, though I think 2e does). Presumably the RAI is that your spell would be disrupted, but again there's just no actual mechanical statement of that fact in AD&D. It is often very hard to tell when Gary was stating a RULE, when he was describing what the rules were intended to do, and when he was just giving some kind of guideline for doing something. There's not really a clear wrong or right here, but I think the people (like me and most others I suspect) who played with you have to be hit to lose your spell have a pretty solid argument that they're playing as intended (else why would the damage spoils spell and speeds etc even exist). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
Top