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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="slobster" data-source="post: 5918084" data-attributes="member: 6693711"><p>No single anecdote should prove anything, but it's still nice to hear them. For all that I have big theoretical ideas about what DDN should do, a little bit of actual playtesting (even of a past edition) can do a lot to illuminate why some things that seem like they should work fine cause problems in play, or the inverse where things that look terrible on paper resolve themselves with no fuss come gameday. If nothing else it provides some illumination on where you might find some simple solutions that you wouldn't have necessarily come up with yourself.</p><p></p><p>And hey, we all like to talk about the game. Sharing war stories is just fun.</p><p></p><p>I worry that I spend too much time theoreticallizing and loose sight of the fact that I've had great fun with the game so far, and taking a step back sometimes gives me a much better perspective.</p><p></p><p>Now I'm going to invalidate all that high-minded claptrap I just said and admit that I still have a problem with the balance of spellcasters, and have a lot of hope that DDN will fix that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="slobster, post: 5918084, member: 6693711"] No single anecdote should prove anything, but it's still nice to hear them. For all that I have big theoretical ideas about what DDN should do, a little bit of actual playtesting (even of a past edition) can do a lot to illuminate why some things that seem like they should work fine cause problems in play, or the inverse where things that look terrible on paper resolve themselves with no fuss come gameday. If nothing else it provides some illumination on where you might find some simple solutions that you wouldn't have necessarily come up with yourself. And hey, we all like to talk about the game. Sharing war stories is just fun. I worry that I spend too much time theoreticallizing and loose sight of the fact that I've had great fun with the game so far, and taking a step back sometimes gives me a much better perspective. Now I'm going to invalidate all that high-minded claptrap I just said and admit that I still have a problem with the balance of spellcasters, and have a lot of hope that DDN will fix that ;). [/QUOTE]
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