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*Pathfinder & Starfinder
[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Hussar" data-source="post: 5918145" data-attributes="member: 22779"><p>Oh, hey, I totally agree that sharing war stories is fun. However, they should be weighed in accordance to how much value they actually bring to the discussion. Like I said, for every "We ganked the wizard" story, there's one where the wizard got the party. </p><p></p><p></p><p></p><p>High level wizard. No day long buffs at all. Bracers AC 6? I thought he was a high level wizard - why not 2? No Dex bonus at all? At these levels, it's not all that hard to hit negatives. </p><p></p><p>He's a high level wizard, in his home, and random farm boys can wander into his house? What kind of campaign do you run? Good grief. No wonder your baddies get ganked. They apparently have the self preservation instinct usually reserved for lemmings.</p><p></p><p>No Guards and Wards on his home? No homonculus? Not a wand on his person - something that can't be interrupted. Loses initiative every single round. Etc. Etc.</p><p></p><p>Wow, I want to play in your D&D games JRRNeiklot. I've never played AD&D on easy mode before.</p><p></p><p>/edit to add.</p><p></p><p>I'd point out JRRNeiklot, your argument doesn't really even prove what you think it does. Ok, THIS wizard failed his learn check for Stoneskin. However, using your math, 2/3rds of wizards DON'T fail. So, if we were to use this set up as a test subject, running it over and over again, the wizard will win 2:1 over the low level characters. Even granting the fighters huge advantages - always gaining initiative for example, the wizard should win twice as often as he loses.</p><p></p><p>How is this an argument that wizards aren't very powerful?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5918145, member: 22779"] Oh, hey, I totally agree that sharing war stories is fun. However, they should be weighed in accordance to how much value they actually bring to the discussion. Like I said, for every "We ganked the wizard" story, there's one where the wizard got the party. High level wizard. No day long buffs at all. Bracers AC 6? I thought he was a high level wizard - why not 2? No Dex bonus at all? At these levels, it's not all that hard to hit negatives. He's a high level wizard, in his home, and random farm boys can wander into his house? What kind of campaign do you run? Good grief. No wonder your baddies get ganked. They apparently have the self preservation instinct usually reserved for lemmings. No Guards and Wards on his home? No homonculus? Not a wand on his person - something that can't be interrupted. Loses initiative every single round. Etc. Etc. Wow, I want to play in your D&D games JRRNeiklot. I've never played AD&D on easy mode before. /edit to add. I'd point out JRRNeiklot, your argument doesn't really even prove what you think it does. Ok, THIS wizard failed his learn check for Stoneskin. However, using your math, 2/3rds of wizards DON'T fail. So, if we were to use this set up as a test subject, running it over and over again, the wizard will win 2:1 over the low level characters. Even granting the fighters huge advantages - always gaining initiative for example, the wizard should win twice as often as he loses. How is this an argument that wizards aren't very powerful? [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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