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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="JRRNeiklot" data-source="post: 5918181" data-attributes="member: 717"><p>Lol.</p><p></p><p>A barred stone door is usually enough to keep most people out. For instance, my door is locked when I leave home, but that's easily enough circumvented with a good swift kick. So why don't I reinforce my door, buy a fancy alarm system and hire a rentacop? After all, I have things here I'd rather not see stolen. </p><p></p><p>Your average wizard with a tower is not going to be much different. I don't think Lanefan's wizard was some overlord, just a local wizard who built himself a tower. A tower is generally secure enough on it's own.</p><p></p><p>And yes, a magic user generally loses initiative every single round. He adds casting time. Fighter's don't. Even a lowly magic missile gives him an effective minus one to his roll. Flame arrow is minus 3, confusion minus 4.</p><p></p><p>You are assuming this was a wizard prepared for a fight and that he generally had access to battle spells. You are also assuming that he had access to every fricking magic item in the dmg. As random treasure, miscellaneous stuff like bracers rarely show up. So, a 25% chance of getting a miscellaneous item, a 3% chance it's the table with bracers, and then a 15% chance of getting bracers ac2. Yep, that's why every mu has bracers ac2. </p><p></p><p>Where all all these wizards getting 18 dex's? Hell, if he has an 18 dex, he chose the wrong vocation. </p><p></p><p>It's funny you are calling my game a cakewalk, when a few weeks ago you were calling me out for being an anomaly with my Basic game with dozens of deaths. My game is far from a cakewalk, it's just not some superpowered game where everyone has 6 18s and their pick of both spells and magic items. In other words, 1e as it was intended.</p><p></p><p></p><p></p><p></p><p>No, 2 3rds of mus with at least a 15 int won't fail.</p><p>Also, stoneskin blocks ONE attack.</p><p></p><p></p><p></p><p>Yes, but he will lose sometimes.</p><p></p><p></p><p></p><p></p><p>It's not. Wizards are VERY powerful. Just not the instant win button a lot of people seem to think they are.</p><p></p><p>Now, if this was Vecna or Elminster we're talking about, then the fight would be different, but the jive I got was this was just your general wizard in a generic tower somewhere. Not one min maxed to provide a challenge for 16th level characters. Perhaps Lanefan will grace us with more details.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5918181, member: 717"] Lol. A barred stone door is usually enough to keep most people out. For instance, my door is locked when I leave home, but that's easily enough circumvented with a good swift kick. So why don't I reinforce my door, buy a fancy alarm system and hire a rentacop? After all, I have things here I'd rather not see stolen. Your average wizard with a tower is not going to be much different. I don't think Lanefan's wizard was some overlord, just a local wizard who built himself a tower. A tower is generally secure enough on it's own. And yes, a magic user generally loses initiative every single round. He adds casting time. Fighter's don't. Even a lowly magic missile gives him an effective minus one to his roll. Flame arrow is minus 3, confusion minus 4. You are assuming this was a wizard prepared for a fight and that he generally had access to battle spells. You are also assuming that he had access to every fricking magic item in the dmg. As random treasure, miscellaneous stuff like bracers rarely show up. So, a 25% chance of getting a miscellaneous item, a 3% chance it's the table with bracers, and then a 15% chance of getting bracers ac2. Yep, that's why every mu has bracers ac2. Where all all these wizards getting 18 dex's? Hell, if he has an 18 dex, he chose the wrong vocation. It's funny you are calling my game a cakewalk, when a few weeks ago you were calling me out for being an anomaly with my Basic game with dozens of deaths. My game is far from a cakewalk, it's just not some superpowered game where everyone has 6 18s and their pick of both spells and magic items. In other words, 1e as it was intended. No, 2 3rds of mus with at least a 15 int won't fail. Also, stoneskin blocks ONE attack. Yes, but he will lose sometimes. It's not. Wizards are VERY powerful. Just not the instant win button a lot of people seem to think they are. Now, if this was Vecna or Elminster we're talking about, then the fight would be different, but the jive I got was this was just your general wizard in a generic tower somewhere. Not one min maxed to provide a challenge for 16th level characters. Perhaps Lanefan will grace us with more details. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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