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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Neonchameleon" data-source="post: 5918404" data-attributes="member: 87792"><p>You mean that ambush works? Your example is pretty much the equivalent of catching the fighter unarmed and unarmoured.</p><p> </p><p></p><p></p><p>Fair enough.</p><p> </p><p></p><p> </p><p>Hah!</p><p> </p><p>But IMO all wizards should have three at wills.</p><p></p><p>The first At Will should be <a href="http://www.d20srd.org/srd/spells/prestidigitation.htm" target="_blank">Prestadigitatation</a>. Or what you'd call a cantrip.</p><p> </p><p>The second At Will should be a basic self defence spell - and solid alternative to the crossbow. I'd be happy with a 1d4 autohitting magic missile assuming the crossbow did d8 damage and was expected to hit two times in three. And probably variants a la Pathfinder for specialist wizards (Illusionists get a flash spell to blind, enchanters something to daze, etc. instead of any damage).</p><p> </p><p>The third should be something either school or wizard specific. For instance Illusionists would get "Basic Image" - a 2 dimensional illusion that's not going to fool <em>anyone</em> (it looks like a hand-drawn cartoon). Conjurers would get "Least Servant" - something to combine the weakest elements of Unseen Servant and Mage Hand (other perhaps than duration). Necromancers would get Animate Rat - and no they can't animate more than one rat (or similar sized animal-intelligence non-flying creature) at a time with this. Diviners would be a very basic clairvoyance effect - either able to see and or hear out of any part of their body if they concentrated (stick your fingers round the corner and see out of them) or able to e.g. read a sealed letter in their hands.</p><p> </p><p>The first because all wizards should be able to cast petty magic. The second because all adventuring wizards should have some self defence. The third for raw flavour.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5918404, member: 87792"] You mean that ambush works? Your example is pretty much the equivalent of catching the fighter unarmed and unarmoured. Fair enough. Hah! But IMO all wizards should have three at wills. The first At Will should be [URL="http://www.d20srd.org/srd/spells/prestidigitation.htm"]Prestadigitatation[/URL]. Or what you'd call a cantrip. The second At Will should be a basic self defence spell - and solid alternative to the crossbow. I'd be happy with a 1d4 autohitting magic missile assuming the crossbow did d8 damage and was expected to hit two times in three. And probably variants a la Pathfinder for specialist wizards (Illusionists get a flash spell to blind, enchanters something to daze, etc. instead of any damage). The third should be something either school or wizard specific. For instance Illusionists would get "Basic Image" - a 2 dimensional illusion that's not going to fool [I]anyone[/I] (it looks like a hand-drawn cartoon). Conjurers would get "Least Servant" - something to combine the weakest elements of Unseen Servant and Mage Hand (other perhaps than duration). Necromancers would get Animate Rat - and no they can't animate more than one rat (or similar sized animal-intelligence non-flying creature) at a time with this. Diviners would be a very basic clairvoyance effect - either able to see and or hear out of any part of their body if they concentrated (stick your fingers round the corner and see out of them) or able to e.g. read a sealed letter in their hands. The first because all wizards should be able to cast petty magic. The second because all adventuring wizards should have some self defence. The third for raw flavour. [/QUOTE]
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