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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Lanefan" data-source="post: 5919344" data-attributes="member: 29398"><p>His AC was -4.</p><p></p><p>This was an odd situation where his lair - where he kept one very important thing* well away from his normal haunts so people wouldn't think to look for it there - was not his usual home; he had to come from a few hundred miles away (using shadow walk as he did not have teleport) once the alarms got set off. He's a Necromancer, thus does not get access to Stoneskin - and even if he did, in my game SS only stops the first blow and that blow would still interrupt casting a spell.</p><p></p><p>* - this thing was a rough equivalent to a horcrux that held about 80% of his soul and vitality.</p><p></p><p>Guards and Wards doesn't last very long, in the grand scheme of things. I didn't even think of a homonculus, though in this specific situation it probably would have just ended up as fodder for the undead guardians. He did not bring a wand or other offensive device, an outright mistake on his part due in part to panic and in part because he didn't want to risk blowing up what he was trying to protect. And it didn't matter whether he won init. or lost it; and we re-roll every round, when under melee attack all a wizard can do is a) flee, b) fight back hand-to-hand, c) use a device (but he had none on him), or d) try to cast and either fail or go wild every time.</p><p></p><p>He did have a Contingency spell in place that got set off and put everyone involved including him on another plane, but it didn't help in the end.</p><p></p><p>The one wise thing the party did when he showed up was they didn't go the movie route and let him monologue, they made their surprise check and got into his grill as soon as he arrived.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5919344, member: 29398"] His AC was -4. This was an odd situation where his lair - where he kept one very important thing* well away from his normal haunts so people wouldn't think to look for it there - was not his usual home; he had to come from a few hundred miles away (using shadow walk as he did not have teleport) once the alarms got set off. He's a Necromancer, thus does not get access to Stoneskin - and even if he did, in my game SS only stops the first blow and that blow would still interrupt casting a spell. * - this thing was a rough equivalent to a horcrux that held about 80% of his soul and vitality. Guards and Wards doesn't last very long, in the grand scheme of things. I didn't even think of a homonculus, though in this specific situation it probably would have just ended up as fodder for the undead guardians. He did not bring a wand or other offensive device, an outright mistake on his part due in part to panic and in part because he didn't want to risk blowing up what he was trying to protect. And it didn't matter whether he won init. or lost it; and we re-roll every round, when under melee attack all a wizard can do is a) flee, b) fight back hand-to-hand, c) use a device (but he had none on him), or d) try to cast and either fail or go wild every time. He did have a Contingency spell in place that got set off and put everyone involved including him on another plane, but it didn't help in the end. The one wise thing the party did when he showed up was they didn't go the movie route and let him monologue, they made their surprise check and got into his grill as soon as he arrived. Lanefan [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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