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<blockquote data-quote="Blackbrrd" data-source="post: 6306253" data-attributes="member: 63962"><p>Red Hand of Doom (3e), Reavers of Harkenworld and Madness at Gardmoore Abbey (both 4e) are all adventures that don't feel linear. Examples of the opposite are the 4e adventures H1, H2, H3 and P1 which I felt where linear slugfests. </p><p></p><p>I really hope WotC releases lots of adventures that aren't part of a adventure path. These often feels very railroady by their nature (you need a specific main outcome to be able to continue on the next adventure).</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6306253, member: 63962"] Red Hand of Doom (3e), Reavers of Harkenworld and Madness at Gardmoore Abbey (both 4e) are all adventures that don't feel linear. Examples of the opposite are the 4e adventures H1, H2, H3 and P1 which I felt where linear slugfests. I really hope WotC releases lots of adventures that aren't part of a adventure path. These often feels very railroady by their nature (you need a specific main outcome to be able to continue on the next adventure). [/QUOTE]
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