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<blockquote data-quote="Blackbrrd" data-source="post: 6306260" data-attributes="member: 63962"><p>I don't think the adventures will be made to support groups of both 1st an 5th level, but will be as they have always been, for levels x to y. For instance level 3-5. The advantage of the bounded accuracy, is that if the PC's blunder into the harder part of the adventure, they won't automatically be TPK'd. The fights will be hard, and they might try another lead instead. In other words, the adventures can be designed less linearly.</p><p></p><p>It should be easier to adjust the level of the adventure to suit the level of the PC's in 5e, but bounded accuracy, and especially at low levels, the margin isn't quite small. When you get to level 3+, the margin is already bigger than it gets in 4e and at level 10+, it's probably more than twich what it is in 4e.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6306260, member: 63962"] I don't think the adventures will be made to support groups of both 1st an 5th level, but will be as they have always been, for levels x to y. For instance level 3-5. The advantage of the bounded accuracy, is that if the PC's blunder into the harder part of the adventure, they won't automatically be TPK'd. The fights will be hard, and they might try another lead instead. In other words, the adventures can be designed less linearly. It should be easier to adjust the level of the adventure to suit the level of the PC's in 5e, but bounded accuracy, and especially at low levels, the margin isn't quite small. When you get to level 3+, the margin is already bigger than it gets in 4e and at level 10+, it's probably more than twich what it is in 4e. [/QUOTE]
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