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L&L - D&D Next Goals, Part One
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<blockquote data-quote="Argyle King" data-source="post: 6070409" data-attributes="member: 58416"><p>I think it is a noble goal. The way they spoke of that goal in the beginning made me feel pretty good about the next edition.</p><p></p><p>That being said, if what we're seeing now with the playtest is what's intended to be that core, I'm not sure what I think. I think there are currently some parts which lean too heavily toward one style or another to be as modular as (supposedly) desired. It might very well be that a later supplement tips the scale and causes something to lean a different way, but I believe that approach will cause problems as more supplements become available. With too much swaying back and forth, I worry about something of a Jenga effect crumbling a campaign to the ground. As such, I believe the strength of the core game is something which needs to be heavily looked at. There are some great companies out there who have created fantastic modular systems, but I'm uncertain if I feel the current D&D design process will meet the challenges that some of the peers have. I hope things do turn out well; I really do, but -as things currently stand- I'm somewhat skeptical.</p><p></p><p>I also have some concern about how bare bones the core product will be. Some of the other modular games I alluded to are modular, but they still have rather robust core sets which allow me to do a lot before I need more content. For me, a question that remains is "how many modules will I need to run what I want to run?" Also, when will the style of rpg I want be possible with D&D? The next edition isn't due out for a while, and previous interviews have lead me to believe that some of the options which are important to me won't even be looked at until quite a while after the game as released. I accept that because I realize that some of my tastes are in the minority when in comes to the D&D community. Though, while I may accept it, I do still ponder how much time it will take for the game to do what I'd like a rpg to be able to do.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6070409, member: 58416"] I think it is a noble goal. The way they spoke of that goal in the beginning made me feel pretty good about the next edition. That being said, if what we're seeing now with the playtest is what's intended to be that core, I'm not sure what I think. I think there are currently some parts which lean too heavily toward one style or another to be as modular as (supposedly) desired. It might very well be that a later supplement tips the scale and causes something to lean a different way, but I believe that approach will cause problems as more supplements become available. With too much swaying back and forth, I worry about something of a Jenga effect crumbling a campaign to the ground. As such, I believe the strength of the core game is something which needs to be heavily looked at. There are some great companies out there who have created fantastic modular systems, but I'm uncertain if I feel the current D&D design process will meet the challenges that some of the peers have. I hope things do turn out well; I really do, but -as things currently stand- I'm somewhat skeptical. I also have some concern about how bare bones the core product will be. Some of the other modular games I alluded to are modular, but they still have rather robust core sets which allow me to do a lot before I need more content. For me, a question that remains is "how many modules will I need to run what I want to run?" Also, when will the style of rpg I want be possible with D&D? The next edition isn't due out for a while, and previous interviews have lead me to believe that some of the options which are important to me won't even be looked at until quite a while after the game as released. I accept that because I realize that some of my tastes are in the minority when in comes to the D&D community. Though, while I may accept it, I do still ponder how much time it will take for the game to do what I'd like a rpg to be able to do. [/QUOTE]
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