Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L - D&D Next Goals, Part One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6071018" data-attributes="member: 42582"><p>That's a matter of perspective. Moldvay Basic indicated that Expert was following, but could be played itself as a complete game from levels 1 to 3. B/X together certainly were a complete game, even though Expert (which stopped at 14th) flagged the possibility of levels up to 36. And the combined page count for B/X would be less than 128 pages, once some duplication is allowed for.</p><p></p><p>Essentials is particularly bad. The two players' books have a lot of repetition between them. Then some of that is replicated in the DM book. And much of that is replicated in the Rules Compendium. Not to mention that the player elements - classes, feats, powers, etc - have lots of repetitive, redundant (and sometimes inconsistent) flavour text.</p><p></p><p>For flavour text, I think the model should be Moldvay Basic. Its classes, spells and monsters had enough flavour text to let you know what it was about, but not the lashings of purple prose that seem to have come into fashion around the time of 2nd ed AD&D, and were brought into 4e around the time of MM3 and Essentials.</p><p></p><p>The 4e PHB and MM also illustrate nice levels of flavour text. (But the 4e PHB is obviously too complicated to be an introductory game.)</p><p></p><p>The current designers need to look at Moldvay Basic to get a better idea of how to write clear, concise RPG material!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6071018, member: 42582"] That's a matter of perspective. Moldvay Basic indicated that Expert was following, but could be played itself as a complete game from levels 1 to 3. B/X together certainly were a complete game, even though Expert (which stopped at 14th) flagged the possibility of levels up to 36. And the combined page count for B/X would be less than 128 pages, once some duplication is allowed for. Essentials is particularly bad. The two players' books have a lot of repetition between them. Then some of that is replicated in the DM book. And much of that is replicated in the Rules Compendium. Not to mention that the player elements - classes, feats, powers, etc - have lots of repetitive, redundant (and sometimes inconsistent) flavour text. For flavour text, I think the model should be Moldvay Basic. Its classes, spells and monsters had enough flavour text to let you know what it was about, but not the lashings of purple prose that seem to have come into fashion around the time of 2nd ed AD&D, and were brought into 4e around the time of MM3 and Essentials. The 4e PHB and MM also illustrate nice levels of flavour text. (But the 4e PHB is obviously too complicated to be an introductory game.) The current designers need to look at Moldvay Basic to get a better idea of how to write clear, concise RPG material! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L - D&D Next Goals, Part One
Top