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L&L - D&D Next Goals, Part One
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<blockquote data-quote="Sunseeker" data-source="post: 6071242"><p>[MENTION=22779]Hussar[/MENTION], I have purchased MTG products for years, and its biggest asset is its ability to cater price-wise to both upper and lower incomes. WOTC has even in recent years made it easier for people to get in on the fun as incomes drop and prices rise.A single pack runs roughly 5 bucks.A "fat pack" will run you between 35 and 40.A precon deck is somewhere between 10 and 12.A commander set runs you about 30 bucks(2 decks of generally higher end cards and some bonus goodies.)Other products range from a few dollars to hundreds for those folks buying booster cases.A D&D core book generally rings up between 35 and 50 dollars, putting us pretty far up on the comparative ladder to MTG products. You cannot purchase individual classes, races, powers or anything WOTC could even hope to price closer to MTGs lower end. Asking people to pay upwards of $50 for an introductory D&D product will not interest casual gamers or people hesitant about the product.The basic issue, and the reason why D&D and MTG are incomparable when it comes to pricing is that MTG asks almost nothing of a new player. $10-15 and you're in. If you enjoy the game, the choice to invest is there, but investment amounts are variable and fit many levels of dedication and a variety of budgets and playstyles. Heck "pauper" is a new legal format where you can't play with more than one rare!D&D on the other hand demands massive investment. Spending a hundred dollars on MTG cards will net you a great deal, spending $100 on D&D will get you what, 2 books? Typically you need 3 to run even a simple game! D&D cannot hope to appeal to casual crowds, limited budget players or interest new people when the basic, introductory, and core products DEMAND a hundred dollar and more initial investment.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6071242"] [MENTION=22779]Hussar[/MENTION], I have purchased MTG products for years, and its biggest asset is its ability to cater price-wise to both upper and lower incomes. WOTC has even in recent years made it easier for people to get in on the fun as incomes drop and prices rise.A single pack runs roughly 5 bucks.A "fat pack" will run you between 35 and 40.A precon deck is somewhere between 10 and 12.A commander set runs you about 30 bucks(2 decks of generally higher end cards and some bonus goodies.)Other products range from a few dollars to hundreds for those folks buying booster cases.A D&D core book generally rings up between 35 and 50 dollars, putting us pretty far up on the comparative ladder to MTG products. You cannot purchase individual classes, races, powers or anything WOTC could even hope to price closer to MTGs lower end. Asking people to pay upwards of $50 for an introductory D&D product will not interest casual gamers or people hesitant about the product.The basic issue, and the reason why D&D and MTG are incomparable when it comes to pricing is that MTG asks almost nothing of a new player. $10-15 and you're in. If you enjoy the game, the choice to invest is there, but investment amounts are variable and fit many levels of dedication and a variety of budgets and playstyles. Heck "pauper" is a new legal format where you can't play with more than one rare!D&D on the other hand demands massive investment. Spending a hundred dollars on MTG cards will net you a great deal, spending $100 on D&D will get you what, 2 books? Typically you need 3 to run even a simple game! D&D cannot hope to appeal to casual crowds, limited budget players or interest new people when the basic, introductory, and core products DEMAND a hundred dollar and more initial investment. [/QUOTE]
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