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L&L - D&D Next Goals, Part One
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<blockquote data-quote="Li Shenron" data-source="post: 6071340" data-attributes="member: 1465"><p>Except Monopoly and Risk, I don't personally know anybody who ever bought any of the other games in this list and wasn't already a gamer.</p><p></p><p>Dungeons & Dragons has much more potential because millions of people at least have heard the name. Should they succeed at creating a <50e complete game product of D&D and support it with good marketing, it could definitely bring in a lot of people.</p><p></p><p>A good marketing move could be to release the game for 2014 Xmas rather than GenCon, and run commercial on television channels, re-branding the image to a less nerd/geek and more family-friendly. There's a lot of people now in their 30s-40s who haven't touched games since they were in college, and now have children mature enough for a "serious" but fun game... how powerful could be a marketing campaign aimed at re-imaging D&D as a game that makes parents share time with their offspring, fostering their creativity and even serve as educational? It's much more clever than most console games, it encourages problem-solving and thinking-out-of-the-box, it develops skills at reading and handling logical rules, and the parents can even use it to toss in some ethical lessons to their children.</p><p></p><p>Granted, this is far from how the stereotypical D&D nerd plays the game of hoarding as many books as possible, rules-lawyering to death at the table, woot-drooling for power boosts to "win" the game, and complaining that everything is broken and unbalanced, but he can still play that kind of game with his pals using the same books, without keeping the rest of the world out of it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6071340, member: 1465"] Except Monopoly and Risk, I don't personally know anybody who ever bought any of the other games in this list and wasn't already a gamer. Dungeons & Dragons has much more potential because millions of people at least have heard the name. Should they succeed at creating a <50e complete game product of D&D and support it with good marketing, it could definitely bring in a lot of people. A good marketing move could be to release the game for 2014 Xmas rather than GenCon, and run commercial on television channels, re-branding the image to a less nerd/geek and more family-friendly. There's a lot of people now in their 30s-40s who haven't touched games since they were in college, and now have children mature enough for a "serious" but fun game... how powerful could be a marketing campaign aimed at re-imaging D&D as a game that makes parents share time with their offspring, fostering their creativity and even serve as educational? It's much more clever than most console games, it encourages problem-solving and thinking-out-of-the-box, it develops skills at reading and handling logical rules, and the parents can even use it to toss in some ethical lessons to their children. Granted, this is far from how the stereotypical D&D nerd plays the game of hoarding as many books as possible, rules-lawyering to death at the table, woot-drooling for power boosts to "win" the game, and complaining that everything is broken and unbalanced, but he can still play that kind of game with his pals using the same books, without keeping the rest of the world out of it. [/QUOTE]
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