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L&L - D&D Next Goals, Part One
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<blockquote data-quote="I'm A Banana" data-source="post: 6072597" data-attributes="member: 2067"><p>Sure. For some players. Don't mistake your personal preferences for universal truths. If you want more than the core D&D game, I'm sure WotC will be more than happy to sell you whatever you want! For those who aren't interested, they won't need to absorb a whole lot of superfluous junk in the first place before they can play their LotR rip-off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>In the first case, it is a dramatically different play experience to any electronic game. The two forms of game don't have much more in common than a novel and a movie do. So ask why play a TTRPG rather than an MMO in general, and you'll get close to the first bit of what OD&D offers.</p><p></p><p>Against other TTRPGs, it possesses in the first place unmatched brand strength, which is not something easily discounted. That strength, for one, allows for higher accessibility: easy to find a D&D group. </p><p></p><p>Against other e's of D&D, it possesses traits such as simplicity, expedience, and completeness that even BEMCI (its nearest competitor on those metrics) would find hard to match. </p><p></p><p>Which isn't to say that there aren't games out there that might not also fit the bill for some players, just that they don't offer the same value due to a combination of factors. </p><p></p><p></p><p></p><p>From the publicly available data, this is a market in which all of the previous editions of D&D (lumping <em>Pathfinder</em> in, too) are doing much better than the most recent edition of D&D. If they want to do what sells in this market, they need to look at the past of D&D and what it offers players, and learn how to offer slightly better versions of that than the current OSR/Paizo people are offering. </p><p></p><p>It's totally legit to be bored of the standard fantasy tropes, but it doesn't then follow that <em>the world</em> is bored of them. <strong>I</strong> kind of enjoy China Mieville, but I'm weird. I like <a href="http://www.jonessoda.com/beverages/12-pack-of-berry-lemonade-jones-pure-cane-soda.html" target="_blank">Jones Berry Lemonade Soda</a> better than Coke, too. </p><p></p><p>I think it's important that D&D stay flexible so that it can accommodate Cactacae and steampunk weirdness, too, but that's never going to be as appealing as the classic Coke. I wouldn't want to make people sit through that just so they can weed it out and play LotR, either -- give them LotR. When and if they get bored of it, let them expand into the rarefied air of human beings made of crystals and archetypes based on shooting bumblebees from your bows.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6072597, member: 2067"] Sure. For some players. Don't mistake your personal preferences for universal truths. If you want more than the core D&D game, I'm sure WotC will be more than happy to sell you whatever you want! For those who aren't interested, they won't need to absorb a whole lot of superfluous junk in the first place before they can play their LotR rip-off. ;) In the first case, it is a dramatically different play experience to any electronic game. The two forms of game don't have much more in common than a novel and a movie do. So ask why play a TTRPG rather than an MMO in general, and you'll get close to the first bit of what OD&D offers. Against other TTRPGs, it possesses in the first place unmatched brand strength, which is not something easily discounted. That strength, for one, allows for higher accessibility: easy to find a D&D group. Against other e's of D&D, it possesses traits such as simplicity, expedience, and completeness that even BEMCI (its nearest competitor on those metrics) would find hard to match. Which isn't to say that there aren't games out there that might not also fit the bill for some players, just that they don't offer the same value due to a combination of factors. From the publicly available data, this is a market in which all of the previous editions of D&D (lumping [I]Pathfinder[/I] in, too) are doing much better than the most recent edition of D&D. If they want to do what sells in this market, they need to look at the past of D&D and what it offers players, and learn how to offer slightly better versions of that than the current OSR/Paizo people are offering. It's totally legit to be bored of the standard fantasy tropes, but it doesn't then follow that [I]the world[/I] is bored of them. [B]I[/B] kind of enjoy China Mieville, but I'm weird. I like [URL="http://www.jonessoda.com/beverages/12-pack-of-berry-lemonade-jones-pure-cane-soda.html"]Jones Berry Lemonade Soda[/URL] better than Coke, too. I think it's important that D&D stay flexible so that it can accommodate Cactacae and steampunk weirdness, too, but that's never going to be as appealing as the classic Coke. I wouldn't want to make people sit through that just so they can weed it out and play LotR, either -- give them LotR. When and if they get bored of it, let them expand into the rarefied air of human beings made of crystals and archetypes based on shooting bumblebees from your bows. [/QUOTE]
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