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L&L D&D Next Goals, Part Two
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<blockquote data-quote="Rune" data-source="post: 6073543" data-attributes="member: 67"><p>Basically, I like everything I've read, this time. I find the idea of having different classes of the basic game add a skill die to certain ability checks based on the class an interesting way to keep basic characters on (close to) the same level as more advanced characters that actually have skills. In theory. I do think it would be more interesting to give the player a choice at character creation which ability uses the bonus.</p><p></p><p></p><p></p><p>On the subject of adjudication, I think what you have described is more feature than bug. A system that allows more flexibility in adjudication also allows the DM more flexibility in establishing a game style. As for worries about not holding the hands of mediocre DMs--let's face it: mediocre DMs will be mediocre with any amount of hand-holding. However, practice at fair and consistent adjudication is the quickest and soundest way to train a mediocre DM into a good one.</p><p></p><p>That said, it would be great to have some solid advice and examples on how to do so and on how to listen to the players (especially when they are talking among themselves) to determine what kind of game <em>they</em> want to play.</p></blockquote><p></p>
[QUOTE="Rune, post: 6073543, member: 67"] Basically, I like everything I've read, this time. I find the idea of having different classes of the basic game add a skill die to certain ability checks based on the class an interesting way to keep basic characters on (close to) the same level as more advanced characters that actually have skills. In theory. I do think it would be more interesting to give the player a choice at character creation which ability uses the bonus. On the subject of adjudication, I think what you have described is more feature than bug. A system that allows more flexibility in adjudication also allows the DM more flexibility in establishing a game style. As for worries about not holding the hands of mediocre DMs--let's face it: mediocre DMs will be mediocre with any amount of hand-holding. However, practice at fair and consistent adjudication is the quickest and soundest way to train a mediocre DM into a good one. That said, it would be great to have some solid advice and examples on how to do so and on how to listen to the players (especially when they are talking among themselves) to determine what kind of game [i]they[/i] want to play. [/QUOTE]
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L&L D&D Next Goals, Part Two
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