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L&L D&D Next Goals, Part Two
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<blockquote data-quote="howandwhy99" data-source="post: 6073649" data-attributes="member: 3192"><p>"...or rolling up a dungeon." - interesting phraseology. I wonder if we'll see something like the multiple appendices in the AD&D DMG? (my favorite thing in the article)</p><p></p><p>Of Current Design Goals, the first does one sound good, but the game seriously needs to ratchet down damage and hit point totals. Not just deflate hit points a bit, as was mentioned.</p><p></p><p>Lastly, Claymore65 in the comments section made a good point. In the article the balance <em>between</em> PCs was referenced, but the basic, core game rules are for randomly rolled Ability scores - the importance of said scores the designers would like to get across. The comment was that a Point Buy system should also be in the basic rules, if this balance is so inviolate. Personally, I don't agree with that and think one of the main reasons for bounded accuracy and flatter progressions and so on are because between-PC balance isn't so necessary. However, if you're going to make it a goal, then don't be afraid of putting in the game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6073649, member: 3192"] "...or rolling up a dungeon." - interesting phraseology. I wonder if we'll see something like the multiple appendices in the AD&D DMG? (my favorite thing in the article) Of Current Design Goals, the first does one sound good, but the game seriously needs to ratchet down damage and hit point totals. Not just deflate hit points a bit, as was mentioned. Lastly, Claymore65 in the comments section made a good point. In the article the balance [i]between[/i] PCs was referenced, but the basic, core game rules are for randomly rolled Ability scores - the importance of said scores the designers would like to get across. The comment was that a Point Buy system should also be in the basic rules, if this balance is so inviolate. Personally, I don't agree with that and think one of the main reasons for bounded accuracy and flatter progressions and so on are because between-PC balance isn't so necessary. However, if you're going to make it a goal, then don't be afraid of putting in the game. [/QUOTE]
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L&L D&D Next Goals, Part Two
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