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L&L D&D Next Goals, Part Two
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<blockquote data-quote="Gorgoroth" data-source="post: 6073736" data-attributes="member: 6674889"><p>Agreed completely. If the 4e combats could have been scaled, or monsters had less HP from Day 1 (or any other combination of a million different tweaks), it would have helped the story go along. After a couple years playing, even in new groups or RP-focused groups, every time we tried it in 4e small battles became big set pieces, and so much time was spent on your character powers and strategizing in-combat stuff that you tended to focus on that. Like I always said...just look at the sheets themselves. You have 6 page character sheets loaded with tons of powers. I have a ten year career so far, and my CV is kept to 2 pages. That should be the benchmark. A character sheet is a CV, with instead of job listings, skills everywhere, and some motivational fluff thrown in with some descriptive text sprinkled about. Not just endless blocks of specs. If I had that on my CV, I could easily have a dozen pages detailing every major software project I've been involved with, with bonuses/penalties and conditional modifiers in the stat block <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>DDN optimizing the overal experience, such as the idea of the skill dice reminding you to add that bonus (a variable bonus---sweet...definitely new to D&D as a general mechanic) instead of a static +2 or whatever, I think is great. Instead of Combat Advantage granting +2, you are jockeying in whatever way you can for that Advantage, which is an easy-to-remember and universal Invoker-esque type mechanic. Other players and the DM can instantly see you are obeying the rules by having your two lucky dice thrown at the same time. I can't state how often I've seen superstitious/annoying players rolling two d20s and calling the colour...thinking somehow that extra die in their hand will improve their luck...so annoying. At least this way, roll a d20+d6 or 2d20, pick highest, will mitigate that, with a real benefit.</p><p></p><p>So much good new stuff in DDN coming up. I'm excited.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6073736, member: 6674889"] Agreed completely. If the 4e combats could have been scaled, or monsters had less HP from Day 1 (or any other combination of a million different tweaks), it would have helped the story go along. After a couple years playing, even in new groups or RP-focused groups, every time we tried it in 4e small battles became big set pieces, and so much time was spent on your character powers and strategizing in-combat stuff that you tended to focus on that. Like I always said...just look at the sheets themselves. You have 6 page character sheets loaded with tons of powers. I have a ten year career so far, and my CV is kept to 2 pages. That should be the benchmark. A character sheet is a CV, with instead of job listings, skills everywhere, and some motivational fluff thrown in with some descriptive text sprinkled about. Not just endless blocks of specs. If I had that on my CV, I could easily have a dozen pages detailing every major software project I've been involved with, with bonuses/penalties and conditional modifiers in the stat block :) DDN optimizing the overal experience, such as the idea of the skill dice reminding you to add that bonus (a variable bonus---sweet...definitely new to D&D as a general mechanic) instead of a static +2 or whatever, I think is great. Instead of Combat Advantage granting +2, you are jockeying in whatever way you can for that Advantage, which is an easy-to-remember and universal Invoker-esque type mechanic. Other players and the DM can instantly see you are obeying the rules by having your two lucky dice thrown at the same time. I can't state how often I've seen superstitious/annoying players rolling two d20s and calling the colour...thinking somehow that extra die in their hand will improve their luck...so annoying. At least this way, roll a d20+d6 or 2d20, pick highest, will mitigate that, with a real benefit. So much good new stuff in DDN coming up. I'm excited. [/QUOTE]
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