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L&L D&D Next Goals, Part Two
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<blockquote data-quote="Iosue" data-source="post: 6073899" data-attributes="member: 6680772"><p>I'm going to pull the actual quote by Mearls here.</p><p></p><p></p><p>He's not saying the game will be designed around 1 hour games. He's not saying fights have to be done in 10 minutes or less. He's just saying the game has to be <em>playable</em> in an hour. His "One-Hour D&D Game" L&L talks about this in more detail.</p><p></p><p>Some relevant parts:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So it's very simple. It's not a matter of being designed so that all fights are 10 minutes. It's about a group only having one hour to play, so they say, "Okay, we're going to do this little mini-adventure that'll fit in that time." Maybe it'll only have a couple of fights, like Mearls' examples. Maybe it'll have one big fight that takes most of the hour. Maybe it'll be Fantasy SWAT, with a squad of PC's clearing six monster filled rooms in record time. Whatever kind of one-hour game that group wants to play.</p><p></p><p>And for that casual gamer family deciding how to spend that time between the end of dinner and the kids' bedtime, and making a choice between D&D and a boardgame, it'll probably easy for them to have a five, six room dungeoncrawl, with two fights, one trap, and some NPC interaction. Just like Jeff Carlsen so astutely put it, combat in such a scenario won't be a primary deliverer of fun, but just another part of the whole game.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6073899, member: 6680772"] I'm going to pull the actual quote by Mearls here. He's not saying the game will be designed around 1 hour games. He's not saying fights have to be done in 10 minutes or less. He's just saying the game has to be [i]playable[/i] in an hour. His "One-Hour D&D Game" L&L talks about this in more detail. Some relevant parts: So it's very simple. It's not a matter of being designed so that all fights are 10 minutes. It's about a group only having one hour to play, so they say, "Okay, we're going to do this little mini-adventure that'll fit in that time." Maybe it'll only have a couple of fights, like Mearls' examples. Maybe it'll have one big fight that takes most of the hour. Maybe it'll be Fantasy SWAT, with a squad of PC's clearing six monster filled rooms in record time. Whatever kind of one-hour game that group wants to play. And for that casual gamer family deciding how to spend that time between the end of dinner and the kids' bedtime, and making a choice between D&D and a boardgame, it'll probably easy for them to have a five, six room dungeoncrawl, with two fights, one trap, and some NPC interaction. Just like Jeff Carlsen so astutely put it, combat in such a scenario won't be a primary deliverer of fun, but just another part of the whole game. [/QUOTE]
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