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L&L D&D Next Goals, Part Two
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<blockquote data-quote="Falling Icicle" data-source="post: 6074620" data-attributes="member: 17077"><p>I don't mind the whole modular direction they're taking, but some of the things Mearls said have me a bit concerned.</p><p></p><p>He mentioned that you can roll for ability scores or use an array chosen for you by your class. But what about a point buy option? Or what if I want to choose an array that's NOT cookie cutter for my class? These things would hardly take up much word count and I can't fathom why they wouldn't want to include them.</p><p></p><p>He really makes it sound like the core rulebook is going to be a 1970s retroclone with nothing but a very basic fighter, cleric, rogue and wizard as options for play, and not even a basic skill system. Seriously? I don't mind having a modular system that lets people play that kind of game if they want to, but I better not have to buy a bunch of extra books just to be able to have a basic skill system or the ability to customize my character beyond "(race) [class]." I find even the current playtest material far too simple and lacking in character customization options for my taste. If even THAT is too complicated to be included in the core rulebook, Next will definitely not be for me.</p><p></p><p>He mentions that he'd like to "Simplify combat by removing extraneous options. We have 14 options in the rules now. The basic game needs only attack, cast a spell, disengage, hide, hustle, search, and use an item. I'd like the core rules boiled down to about 16 pages, not counting class-specific material." Are you kidding me? There are too many options? I look at the current playtest and have the exact OPPOSITE reaction. Besides, they are just that - OPTIONS. How does that ruin the grognards' game to have options in it? If they don't want to use them, they don't have to! But to not include them for the rest of us that do want them is just offensive. Next is supposed to be a big tent, a game that caters to all styles of play. But all I see lately is catering to those who want the most minimalist and basic game possible.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6074620, member: 17077"] I don't mind the whole modular direction they're taking, but some of the things Mearls said have me a bit concerned. He mentioned that you can roll for ability scores or use an array chosen for you by your class. But what about a point buy option? Or what if I want to choose an array that's NOT cookie cutter for my class? These things would hardly take up much word count and I can't fathom why they wouldn't want to include them. He really makes it sound like the core rulebook is going to be a 1970s retroclone with nothing but a very basic fighter, cleric, rogue and wizard as options for play, and not even a basic skill system. Seriously? I don't mind having a modular system that lets people play that kind of game if they want to, but I better not have to buy a bunch of extra books just to be able to have a basic skill system or the ability to customize my character beyond "(race) [class]." I find even the current playtest material far too simple and lacking in character customization options for my taste. If even THAT is too complicated to be included in the core rulebook, Next will definitely not be for me. He mentions that he'd like to "Simplify combat by removing extraneous options. We have 14 options in the rules now. The basic game needs only attack, cast a spell, disengage, hide, hustle, search, and use an item. I'd like the core rules boiled down to about 16 pages, not counting class-specific material." Are you kidding me? There are too many options? I look at the current playtest and have the exact OPPOSITE reaction. Besides, they are just that - OPTIONS. How does that ruin the grognards' game to have options in it? If they don't want to use them, they don't have to! But to not include them for the rest of us that do want them is just offensive. Next is supposed to be a big tent, a game that caters to all styles of play. But all I see lately is catering to those who want the most minimalist and basic game possible. [/QUOTE]
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