Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L D&D Next Goals, Part Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6074697" data-attributes="member: 1465"><p>That class-suggested array cannot really be anything than a mere suggestion... it's cookie cutter because a new player won't need to think about it at all, but it will be obvious that you can immediately e.g. swap two of its scores. Or lower a high score, and increase a low score by the same amount. These are the 2 easiest changes that the introductory text can suggest.</p><p></p><p>I am also quite confident that a point-buy option (with 3 values, as usual) is still in, even tho it's not mentioned in this article.</p><p></p><p></p><p></p><p>Mearls still haven't explained if this basic book will be apart from the usual PHB/DMG/MM, or if they are going with a BECMI-style core books system where each core books builds on the previous one. In the first case, you'll probably have no need to buy the basic book and will just buy the 3 cores are usual. In the second case, everybody will have to buy the core books in order. </p><p></p><p>But overall, I don't expect you will be required to buy more books than in 3ed or 4ed... the amount of pages needed for your gamestyle should be roughly the same as usual! They can only screw this up if they publish different books which partly overlap, i.e. if these books both have reprinted rules but also rules exclusively available to each book, so that we'd have to buy them all but we'd be re-buying some of the same rules again.</p><p></p><p>I am a bit skeptic about the skills specifically tho. How can you really play a Rogue (which is one of the 4 basic archetypes that will be in the basic game also IIRC) without using skills in your game? Thus how can you delay talking about skills until after the basic product? :/</p><p></p><p></p><p></p><p>That's a good purpose, since we're still talking about the BASIC product.</p><p></p><p>I've playtested the latest package with some newbies, and I can tell you that even those 7 combat actions are more than those really needed.</p><p></p><p>IMHO all that's really needed is attack, cast a spell, hustle, use an item. In our playtest I told them only about these 4 + also disengage and dodge, but maybe you can also play without them. Do you really need rules for hide and search during combat? NO, not in a basic game.</p><p></p><p>However, I think I would probably also put all the other current combat actions in the same basic game, but then I'll list them in a second paragraph or sidebar named "advanced actions in combat".</p><p></p><p>In any case keep in mind the article is about the BASIC product. Grognards are not supposed to own a basic game. Grognards will buy at least the equivalent of the 3e three core books, although they may still want to play a basic game but probably only sometimes.</p><p></p><p>This series of articles is clearly and explicitly going to address 3 different levels of complexity, and let us know how they are going to support them by publishing format. Maybe next week they'll reveal that the standard game is simply a second core book which builds on top of the first, and then the advanced game is a third core book which builds on the previous two. Of course the first article of the series catered to those who want a minimal game! They others won't stop there, but would it have made more sense to start the article series talking about the 2nd or the 3ed?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6074697, member: 1465"] That class-suggested array cannot really be anything than a mere suggestion... it's cookie cutter because a new player won't need to think about it at all, but it will be obvious that you can immediately e.g. swap two of its scores. Or lower a high score, and increase a low score by the same amount. These are the 2 easiest changes that the introductory text can suggest. I am also quite confident that a point-buy option (with 3 values, as usual) is still in, even tho it's not mentioned in this article. Mearls still haven't explained if this basic book will be apart from the usual PHB/DMG/MM, or if they are going with a BECMI-style core books system where each core books builds on the previous one. In the first case, you'll probably have no need to buy the basic book and will just buy the 3 cores are usual. In the second case, everybody will have to buy the core books in order. But overall, I don't expect you will be required to buy more books than in 3ed or 4ed... the amount of pages needed for your gamestyle should be roughly the same as usual! They can only screw this up if they publish different books which partly overlap, i.e. if these books both have reprinted rules but also rules exclusively available to each book, so that we'd have to buy them all but we'd be re-buying some of the same rules again. I am a bit skeptic about the skills specifically tho. How can you really play a Rogue (which is one of the 4 basic archetypes that will be in the basic game also IIRC) without using skills in your game? Thus how can you delay talking about skills until after the basic product? :/ That's a good purpose, since we're still talking about the BASIC product. I've playtested the latest package with some newbies, and I can tell you that even those 7 combat actions are more than those really needed. IMHO all that's really needed is attack, cast a spell, hustle, use an item. In our playtest I told them only about these 4 + also disengage and dodge, but maybe you can also play without them. Do you really need rules for hide and search during combat? NO, not in a basic game. However, I think I would probably also put all the other current combat actions in the same basic game, but then I'll list them in a second paragraph or sidebar named "advanced actions in combat". In any case keep in mind the article is about the BASIC product. Grognards are not supposed to own a basic game. Grognards will buy at least the equivalent of the 3e three core books, although they may still want to play a basic game but probably only sometimes. This series of articles is clearly and explicitly going to address 3 different levels of complexity, and let us know how they are going to support them by publishing format. Maybe next week they'll reveal that the standard game is simply a second core book which builds on top of the first, and then the advanced game is a third core book which builds on the previous two. Of course the first article of the series catered to those who want a minimal game! They others won't stop there, but would it have made more sense to start the article series talking about the 2nd or the 3ed? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L D&D Next Goals, Part Two
Top