Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L D&D Next Goals, Part Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 6075043" data-attributes="member: 6680772"><p>I'm virtually certain you will. I think the idea here is there will be two separate but compatible products: the "standard" game which will be geared to the general RPG market. This will give you all sorts of new options, independent rules modules and the works. For most of the folks here on EN World, this will be the game for them.</p><p></p><p>But in addition to that, they will have the "basic" rules, which will be going after a completely different market -- people who don't regularly role-play, who have never role-played before, and the old schoolers who want simple and/or exploratory dungeoncrawling rules. And the key is, the two sets will be compatible. Someone who bought and plays the basic set can take their character to a game that is using the standard set and fit right in, except for maybe learning some of the other modules that game likes to play with.</p><p></p><p>What I take from Mearls' earlier L&L is that the Red Box Starter Set achieved it's goal of presenting the game with an easy buy-in, and it's sales numbers waxed. But the problem was the Starter Set was only an introduction -- players could only go up to 2nd level, and the game only provided minimal support for further adventures. So they were hooking people in, but not keeping them because keeping them quickly required further buy in. So their goal here is different. They need the easy buy in, but include further support to invest people in the hobby. What they are looking for is that same dynamic of D&D in its high-sales heyday, when many, many people got into the game via the Basic Set (be it Moldvay, Mentzer, or the Black Box), and would then naturally move on to AD&D so they could get more support and options.</p><p></p><p>It also takes advantage of the popularity of B/X in the OSR market. They've talked about plans to release past content, and appear to be about to re-release PDFs of the B module series. They've repeatedly expressed a design intent that classic adventures from any edition could be easily used with Next. So maybe some of the people playing retro-clones now give the basic game a chance. Even if they don't, they may very well be happy to buy other materials, old and new, that support that basic set. Mearls talks about including a super-adventure in the basic set. It would not be at all surprising to see that adventure released independently as well.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6075043, member: 6680772"] I'm virtually certain you will. I think the idea here is there will be two separate but compatible products: the "standard" game which will be geared to the general RPG market. This will give you all sorts of new options, independent rules modules and the works. For most of the folks here on EN World, this will be the game for them. But in addition to that, they will have the "basic" rules, which will be going after a completely different market -- people who don't regularly role-play, who have never role-played before, and the old schoolers who want simple and/or exploratory dungeoncrawling rules. And the key is, the two sets will be compatible. Someone who bought and plays the basic set can take their character to a game that is using the standard set and fit right in, except for maybe learning some of the other modules that game likes to play with. What I take from Mearls' earlier L&L is that the Red Box Starter Set achieved it's goal of presenting the game with an easy buy-in, and it's sales numbers waxed. But the problem was the Starter Set was only an introduction -- players could only go up to 2nd level, and the game only provided minimal support for further adventures. So they were hooking people in, but not keeping them because keeping them quickly required further buy in. So their goal here is different. They need the easy buy in, but include further support to invest people in the hobby. What they are looking for is that same dynamic of D&D in its high-sales heyday, when many, many people got into the game via the Basic Set (be it Moldvay, Mentzer, or the Black Box), and would then naturally move on to AD&D so they could get more support and options. It also takes advantage of the popularity of B/X in the OSR market. They've talked about plans to release past content, and appear to be about to re-release PDFs of the B module series. They've repeatedly expressed a design intent that classic adventures from any edition could be easily used with Next. So maybe some of the people playing retro-clones now give the basic game a chance. Even if they don't, they may very well be happy to buy other materials, old and new, that support that basic set. Mearls talks about including a super-adventure in the basic set. It would not be at all surprising to see that adventure released independently as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L D&D Next Goals, Part Two
Top