Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6233502" data-attributes="member: 2067"><p>I love that over all, what he's describing is tearing down that wrought iron fence made of tigers between gameplay and story. When the story I tell matches the game I'm playing, Things Are Good!</p><p></p><p>One of the best bits:</p><p></p><p></p><p></p><p>I'm happy to perhaps see the end of "This level 20 Orc minion hits harder than this level 6 Ogre, because numbers." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I get that response. Still, 5e wizards are a lot more like traditional D&D wizards than 4e wizards, so perhaps it's relative to where they're coming from! And I imagine the options will be there to strip out many of the more "non-D&D" bits (which, at the moment, is mostly at-will cantrips and no casting-interruption mechanic). </p><p></p><p></p><p></p><p>For me, it's always been something along the lines of, "I'm tired. I'm wounded. I can't move that well. The next time a goblin sticks me, it might go all the way through. I need to be careful. I need to rely on my friends."</p><p></p><p>The fact that for me, HP are mostly meaty, and that D&D has no death spiral means that I'm playing a heroically tough and resolute champion who can take a dozen cuts and stabs and still stumble forward, relatively un-hampered until her last ounce of resilience gives out and it all catches up with her.</p><p></p><p></p><p></p><p>I don't know that this must be a consequence. Simplicity doesn't imply that the option doesn't matter, just that the choice is clear and quick. Should I run or should I continue to fight? Should I blast the guy to the left or to the right? Big choices. Clear consequences. Fast decision-making.</p><p></p><p>Strategy has more potential to be "fiddly" in this regard, where small changes can have big fractal effects. I hope they keep in mind that some folks want stuff like kingdom management, but don't want to eat up a whole night doing it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6233502, member: 2067"] I love that over all, what he's describing is tearing down that wrought iron fence made of tigers between gameplay and story. When the story I tell matches the game I'm playing, Things Are Good! One of the best bits: I'm happy to perhaps see the end of "This level 20 Orc minion hits harder than this level 6 Ogre, because numbers." :) I get that response. Still, 5e wizards are a lot more like traditional D&D wizards than 4e wizards, so perhaps it's relative to where they're coming from! And I imagine the options will be there to strip out many of the more "non-D&D" bits (which, at the moment, is mostly at-will cantrips and no casting-interruption mechanic). For me, it's always been something along the lines of, "I'm tired. I'm wounded. I can't move that well. The next time a goblin sticks me, it might go all the way through. I need to be careful. I need to rely on my friends." The fact that for me, HP are mostly meaty, and that D&D has no death spiral means that I'm playing a heroically tough and resolute champion who can take a dozen cuts and stabs and still stumble forward, relatively un-hampered until her last ounce of resilience gives out and it all catches up with her. I don't know that this must be a consequence. Simplicity doesn't imply that the option doesn't matter, just that the choice is clear and quick. Should I run or should I continue to fight? Should I blast the guy to the left or to the right? Big choices. Clear consequences. Fast decision-making. Strategy has more potential to be "fiddly" in this regard, where small changes can have big fractal effects. I hope they keep in mind that some folks want stuff like kingdom management, but don't want to eat up a whole night doing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
Top