Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6233544" data-attributes="member: 58197"><p>The new wizard mechanic is certainly different from the traditional one, but it does retain much of the "feel" of the original, mostly due to the tight limits on a) number of spells prepared and b) number of spell slots. As a wizard, I have to make hard choices each day about what spells to prepare, and each battle I have to make hard choices about how many spells to cast and of what level.</p><p></p><p>At least that's my take on it. But then, I was never a big fan of Vancian casting. I can well imagine that others with more fondness for the original system might feel the differences more keenly.</p><p></p><p></p><p></p><p>In this instance, at least, it seems pretty straightforward: By including different versions of the mechanic. They're already planning to provide an optional spell point system for wizards. I see no reason why they wouldn't also include a "traditional Vancian" system. They would have to give traditional Vancian wizards some kind of benefit to balance them against neo-Vancian, but there are lots of ways they could do that; for example, allow them to scribe a handful of scrolls each time they level up or have downtime.</p><p></p><p>The challenge is what to do when there isn't such an easy out, and the obvious example of that is hit points. No need to rehash all the arguments about hit points, but they are the major bone of contention I've seen between AD&D, 3E, and 4E fans. I doubt anyone is going to be entirely happy with hit points in 5E.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6233544, member: 58197"] The new wizard mechanic is certainly different from the traditional one, but it does retain much of the "feel" of the original, mostly due to the tight limits on a) number of spells prepared and b) number of spell slots. As a wizard, I have to make hard choices each day about what spells to prepare, and each battle I have to make hard choices about how many spells to cast and of what level. At least that's my take on it. But then, I was never a big fan of Vancian casting. I can well imagine that others with more fondness for the original system might feel the differences more keenly. In this instance, at least, it seems pretty straightforward: By including different versions of the mechanic. They're already planning to provide an optional spell point system for wizards. I see no reason why they wouldn't also include a "traditional Vancian" system. They would have to give traditional Vancian wizards some kind of benefit to balance them against neo-Vancian, but there are lots of ways they could do that; for example, allow them to scribe a handful of scrolls each time they level up or have downtime. The challenge is what to do when there isn't such an easy out, and the obvious example of that is hit points. No need to rehash all the arguments about hit points, but they are the major bone of contention I've seen between AD&D, 3E, and 4E fans. I doubt anyone is going to be entirely happy with hit points in 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
Top