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L&L December 16th Can you feel it?
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<blockquote data-quote="steeldragons" data-source="post: 6233692" data-attributes="member: 92511"><p>I know I am not a stupid person...I do not believe I am deliberately obtuse [but then, who does?]...nor do I think I am incapable of understanding most "design theory concepts." Whether I agree with or like them or not, is not relevant to my understanding them.</p><p></p><p>But I have read this column two times...slowly, thoroughly...and I can not quite fathom what the point is he is trying to make.</p><p></p><p>I mean, [I suppose] first of all, what am I missing to the whole "prepared & slots" thing...it's not new! It is the D&D casting mechanic. You have this many slots of this many level of spells per day...you memorize (a.k.a. prepare) the spells you want...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p>How is this somehow different for the "feel" of the game? It is the feel we have almost always (in the "wizard's" case, always) had.</p><p></p><p>I am obviously missing something...and I can not for the life of Pi understand what it is.</p><p></p><p>Can someone elucidate for me please...and where/why anyone would have a problem with this "feel" for D&D? [EDIT] Or believe this is somehow a different/"better"/new/purposely designed "feel" for D&D? Or the backstab thing...or the other examples he presents/points he's trying to make. I'm just not getting it. [/EDIT]</p><p></p><p>Please and thank you.</p><p>Happy Monday all.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6233692, member: 92511"] I know I am not a stupid person...I do not believe I am deliberately obtuse [but then, who does?]...nor do I think I am incapable of understanding most "design theory concepts." Whether I agree with or like them or not, is not relevant to my understanding them. But I have read this column two times...slowly, thoroughly...and I can not quite fathom what the point is he is trying to make. I mean, [I suppose] first of all, what am I missing to the whole "prepared & slots" thing...it's not new! It is the D&D casting mechanic. You have this many slots of this many level of spells per day...you memorize (a.k.a. prepare) the spells you want...:confused::erm::confused: How is this somehow different for the "feel" of the game? It is the feel we have almost always (in the "wizard's" case, always) had. I am obviously missing something...and I can not for the life of Pi understand what it is. Can someone elucidate for me please...and where/why anyone would have a problem with this "feel" for D&D? [EDIT] Or believe this is somehow a different/"better"/new/purposely designed "feel" for D&D? Or the backstab thing...or the other examples he presents/points he's trying to make. I'm just not getting it. [/EDIT] Please and thank you. Happy Monday all. --SD [/QUOTE]
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L&L December 16th Can you feel it?
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