Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6233742" data-attributes="member: 5143"><p>I still maintain that the mechanics have always supported this. Try running through the original Tomb of Horrors in 1e. There are only two ways the game goes: You get to the end of the dungeon and "win" or you all die and stop playing the game. I suppose there's a third option where you all die and roll up new characters to try again. Then you keep trying until you "win" or you stop playing.</p><p></p><p>If we are going to define the game more broadly and instead say "the game is about whatever actions the PCs take for the rest of their lives" and isn't ABOUT the Tomb of Horrors, then we have the same problem. What counts as winning? What counts as losing? If the PCs fail to stop the Orc lord from destroying the town, did they lose? Or is that just one minor setback in a story that will have them rebuilding the town later?</p><p></p><p>I'd argue that in D&D there ARE only two options: Playing the game or not playing the game. Winning and losing don't even factor into it. It's a lot like life.</p><p></p><p>The only real difference is that you are dealing with life or death situations the vast majority of the time in D&D and death ends the game the same way it does in real life. So if continuing to survive counts as winning, then as long as the game continues, you are winning.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6233742, member: 5143"] I still maintain that the mechanics have always supported this. Try running through the original Tomb of Horrors in 1e. There are only two ways the game goes: You get to the end of the dungeon and "win" or you all die and stop playing the game. I suppose there's a third option where you all die and roll up new characters to try again. Then you keep trying until you "win" or you stop playing. If we are going to define the game more broadly and instead say "the game is about whatever actions the PCs take for the rest of their lives" and isn't ABOUT the Tomb of Horrors, then we have the same problem. What counts as winning? What counts as losing? If the PCs fail to stop the Orc lord from destroying the town, did they lose? Or is that just one minor setback in a story that will have them rebuilding the town later? I'd argue that in D&D there ARE only two options: Playing the game or not playing the game. Winning and losing don't even factor into it. It's a lot like life. The only real difference is that you are dealing with life or death situations the vast majority of the time in D&D and death ends the game the same way it does in real life. So if continuing to survive counts as winning, then as long as the game continues, you are winning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 16th Can you feel it?
Top