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L&L December 16th Can you feel it?
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<blockquote data-quote="Dausuul" data-source="post: 6233775" data-attributes="member: 58197"><p>The dice are not the problem. If you throw out the dice but don't limit the time available to search, players make a list of all the nouns in your description and announce they're poking, listening at, examining, and divining each one until they find the spot. Conversely, if you keep the dice but do limit the time available to search, players still have to make decisions and set priorities. The existence of a die roll ensures that players whose characters specialize in this kind of thing will be more likely to shine at it.</p><p></p><p></p><p></p><p>That's all very well if sandbox play is your thing, but plotted adventures often rely on the PCs finding certain clues to guide them forward. If they fail to find any such clue and the DM has no backup plan, the adventure stalls.</p><p></p><p></p><p></p><p>Beating down a straw man, apparently. 5E fighters deal more damage than 5E rogues. They stay roughly on par for the first four levels. At level 5, the fighter starts attacking twice per round and leaves the rogue in the dust. Sneak attack allows rogues to contribute effectively to the fight, not to outshine fighters in their own domain.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6233775, member: 58197"] The dice are not the problem. If you throw out the dice but don't limit the time available to search, players make a list of all the nouns in your description and announce they're poking, listening at, examining, and divining each one until they find the spot. Conversely, if you keep the dice but do limit the time available to search, players still have to make decisions and set priorities. The existence of a die roll ensures that players whose characters specialize in this kind of thing will be more likely to shine at it. That's all very well if sandbox play is your thing, but plotted adventures often rely on the PCs finding certain clues to guide them forward. If they fail to find any such clue and the DM has no backup plan, the adventure stalls. Beating down a straw man, apparently. 5E fighters deal more damage than 5E rogues. They stay roughly on par for the first four levels. At level 5, the fighter starts attacking twice per round and leaves the rogue in the dust. Sneak attack allows rogues to contribute effectively to the fight, not to outshine fighters in their own domain. [/QUOTE]
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