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L&L December 16th Can you feel it?
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<blockquote data-quote="howandwhy99" data-source="post: 6234004" data-attributes="member: 3192"><p>That's a good post. I hope it is why Mearls is talking about removing immersion for players playing rogues. I'm on record for class being roleplaying in D&D, so it lines up with my thinking too. </p><p></p><p>Your particular example, however, I don't find unique to rogues. Golems are increasingly more difficult to stop because of the material they are made up of. In terms of immunity, not only are they immune to sneak attacks, but also to normal weapon damage, most all magic, and turning. They are the shutdown kings of D&D. With those monstrosities it's almost better to be the best class at avoiding confrontation.</p><p></p><p>There are a lot of monsters like this, monsters understood to be combat threats yet not best defeated through traditional combat. Undead are more geared for clerics, than other classes. Unliving, yet active attackers who can't be killed with standard HP loss, but require full on hacking to bits HP loss. And that's only the corporeal ones. Also, I'll go on record now that Elementals should probably have their own kind of anatomy too as they are living creatures from other planes. (Though perhaps not all elementals). Many constructs have an "anatomy" of their own as well with the mess of components making them up inside. I mean, if you're attacking an animated suit of plate mail, attack the armor just as you might if it were worn. It can be broken up and you might be good at that if you've spent years figuring out ways to stab people in the back. (I mean that literally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6234004, member: 3192"] That's a good post. I hope it is why Mearls is talking about removing immersion for players playing rogues. I'm on record for class being roleplaying in D&D, so it lines up with my thinking too. Your particular example, however, I don't find unique to rogues. Golems are increasingly more difficult to stop because of the material they are made up of. In terms of immunity, not only are they immune to sneak attacks, but also to normal weapon damage, most all magic, and turning. They are the shutdown kings of D&D. With those monstrosities it's almost better to be the best class at avoiding confrontation. There are a lot of monsters like this, monsters understood to be combat threats yet not best defeated through traditional combat. Undead are more geared for clerics, than other classes. Unliving, yet active attackers who can't be killed with standard HP loss, but require full on hacking to bits HP loss. And that's only the corporeal ones. Also, I'll go on record now that Elementals should probably have their own kind of anatomy too as they are living creatures from other planes. (Though perhaps not all elementals). Many constructs have an "anatomy" of their own as well with the mess of components making them up inside. I mean, if you're attacking an animated suit of plate mail, attack the armor just as you might if it were worn. It can be broken up and you might be good at that if you've spent years figuring out ways to stab people in the back. (I mean that literally :) ) [/QUOTE]
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