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L&L December 16th Can you feel it?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6234181" data-attributes="member: 5143"><p>It's an often repeated philosophy. But it just isn't practical. It's impossible to make an interesting dungeon, for instance, without using secret doors. If a hidden door leads to another area of the dungeon needed to finish it, that immediately becomes a halt point if it isn't found.</p><p></p><p>As long as you use dice to determine whether you find things, these things will always be a point of failure.</p><p></p><p>I agree, it might be better to remove all mechanics for finding things and just tell the PCs what they see and if they look in the right place, they find the secret door. However, this causes all kinds of arguments about how easy it is to spot a secret door even while looking straight at it and whether or not an Elf who is a trained thief should have a much better chance to recognize the signs of a secret door than a Dwarven fighter. The difference between the two can only be simulated using dice. As soon as you use dice, you're back to a single point of failure again.</p><p></p><p>Basically, something has to give. For some people, it's worth the risk that the adventure reaches a dead end when the PCs don't find a secret door. It's even easy to fix if the PCs reach the dead end. You can always just ask them to roll again and fudge the roll if need be.</p><p></p><p></p><p>It's unlikely. The design philosophy seems to be that all classes can contribute in a fight. Fighters fight better than everyone else. However, EVERYONE can fight.</p><p></p><p>Non-fighting characters simply aren't Player Characters. Which I'm good with. It's always been my philosophy.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6234181, member: 5143"] It's an often repeated philosophy. But it just isn't practical. It's impossible to make an interesting dungeon, for instance, without using secret doors. If a hidden door leads to another area of the dungeon needed to finish it, that immediately becomes a halt point if it isn't found. As long as you use dice to determine whether you find things, these things will always be a point of failure. I agree, it might be better to remove all mechanics for finding things and just tell the PCs what they see and if they look in the right place, they find the secret door. However, this causes all kinds of arguments about how easy it is to spot a secret door even while looking straight at it and whether or not an Elf who is a trained thief should have a much better chance to recognize the signs of a secret door than a Dwarven fighter. The difference between the two can only be simulated using dice. As soon as you use dice, you're back to a single point of failure again. Basically, something has to give. For some people, it's worth the risk that the adventure reaches a dead end when the PCs don't find a secret door. It's even easy to fix if the PCs reach the dead end. You can always just ask them to roll again and fudge the roll if need be. It's unlikely. The design philosophy seems to be that all classes can contribute in a fight. Fighters fight better than everyone else. However, EVERYONE can fight. Non-fighting characters simply aren't Player Characters. Which I'm good with. It's always been my philosophy. [/QUOTE]
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