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L&L December 16th Can you feel it?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6234207" data-attributes="member: 5143"><p>This isn't an absolutely perfect solution. But it's the best of bad choices: End the game here because the PCs missed the roll and won't ever get to the next room in the dungeon, don't use any secret doors at all even if it would make sense within the fiction to have them there, don't use dice to determine whether secret doors are found making all the PCs exactly the same at finding them, or fudge one die roll that no one except you will ever know you did(which means the players and their characters will think "Cool, there was a secret door here, that means there's something behind it, and my character was good enough to find it.")</p><p></p><p></p><p></p><p>I'm not really sure where you are going with this comment. It appears that you are simultaneously trying to insult me for not being enlightened enough or smart enough or something to know how to play the non-combat portions of D&D while insinuating that D&D is ABOUT the non-combat parts of the game so no one needs to be good at fighting.</p><p></p><p>All I can say about that is that in the 21 years of playing D&D across 5 editions(or 8 if you count 3.5e, Pathfinder and D&D Next) as well as over 30 other different RPGs with over 500 different players across 3 countries that D&D is over 60% combat.</p><p></p><p>There is some regional variation and I've played with a couple of people who tended to emphasize the non-combat portions more than others. But given the number of groups I've played with who emphasized the combat portions even more than the average, it easily tips the average to 60% or higher.</p><p></p><p>In an average session of D&D that lasts 5 hours, at least 3 hours of that will be spent fighting. Expecting someone to play a character who is really bad at fighting in a game where 3 hours in every 5 are spent fighting is silly.</p><p></p><p>Given that the last 2 hours are generally 80% spent on non-mechanical play(i.e. simply roleplaying with no die rolls), the difference between classes during this time is nearly insignificant. So, saying "But this class is so good at non-combat mechanics to make up for their lack of combat ability" isn't really a valid tradeoff.</p><p></p><p>Being good for about 24 minutes every 5 hours isn't worth spending 3 hours being completely useless.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6234207, member: 5143"] This isn't an absolutely perfect solution. But it's the best of bad choices: End the game here because the PCs missed the roll and won't ever get to the next room in the dungeon, don't use any secret doors at all even if it would make sense within the fiction to have them there, don't use dice to determine whether secret doors are found making all the PCs exactly the same at finding them, or fudge one die roll that no one except you will ever know you did(which means the players and their characters will think "Cool, there was a secret door here, that means there's something behind it, and my character was good enough to find it.") I'm not really sure where you are going with this comment. It appears that you are simultaneously trying to insult me for not being enlightened enough or smart enough or something to know how to play the non-combat portions of D&D while insinuating that D&D is ABOUT the non-combat parts of the game so no one needs to be good at fighting. All I can say about that is that in the 21 years of playing D&D across 5 editions(or 8 if you count 3.5e, Pathfinder and D&D Next) as well as over 30 other different RPGs with over 500 different players across 3 countries that D&D is over 60% combat. There is some regional variation and I've played with a couple of people who tended to emphasize the non-combat portions more than others. But given the number of groups I've played with who emphasized the combat portions even more than the average, it easily tips the average to 60% or higher. In an average session of D&D that lasts 5 hours, at least 3 hours of that will be spent fighting. Expecting someone to play a character who is really bad at fighting in a game where 3 hours in every 5 are spent fighting is silly. Given that the last 2 hours are generally 80% spent on non-mechanical play(i.e. simply roleplaying with no die rolls), the difference between classes during this time is nearly insignificant. So, saying "But this class is so good at non-combat mechanics to make up for their lack of combat ability" isn't really a valid tradeoff. Being good for about 24 minutes every 5 hours isn't worth spending 3 hours being completely useless. [/QUOTE]
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